CityBattle | Virtual Earth Patch Notes — August 12, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hello! Today we updated the client to version 45 255. The following changes occurred with the update:
● Balance changes
Power Station map:
- Adjusted damage scaling of Destroyers / Turrets from the level of the teams.
- Reduced glass durability from 3,000 to 2,000.
General class changes:
- Flight and homing speeds are adjusted.
Guard:
- Weapon damage in the main mode is increased from 10 to 14, and in the alternative - from 20 to 28.
- Reduced the speed of "Ram" from 20 to 15 m / s.
- "Ram" now stuns for 0.5 sec. with any mod installed.
- The basic damage of "Ram" is now equal to 100.
- The "Long-Range Ram" mod reduced the recovery speed from 30-50% to 10-30%, and the range bonus was reduced from 55-80% to 30-50%.
- “Smashing Ram” increases base damage by 100%.
- Reduced shield recovery speed.
Sniper:
- Weapon main mode damage is increased from 140 to 200.
- Damage to the alternative mode with maximum charge reduced from 890 to 800.
- Head damage modifier with corresponding mods reduced from 60-80% to 40-60%.
- Bonus of mods for charge accumulation rate increased from 10-30% to 20-40%.
- The periodic damage from the effect of the camouflage mods is reduced from 250-400 to 200-300 units.
Bomber:
- Damage from the main mode increased from 160 to 200, and the alternative mode from 320 to 400 units.
- Increased mine damage (dropped on Bomber’s destruction) from 160-320 to 300-400 damage.
- Reduces the pulling force of the Tornado.
Saboteur:
- The damage of the main mode at close range has been reduced from 70 to 60.
- Reduced the amount of armor applied when dealing damage (when using the appropriate mod) from 25-35 to 15-25 units.
Firebug:
- Base damage of the main mode reduced from 32 to 27.
Tech:
- The activation time of the Teleport ability was reduced from 1.2 to 0.7 s.
- “Mass Repair” now restores 10% of allies' durability per second, without an additional fixed value.
Assault:
- Increased durability repaired for spent fuel (with the corresponding mod) from 3-5 to 5-7 for 1 unit of fuel.
● Shop
- Added new skins.
● Bug fixes
Interface:
- Fixed a bug with disappearing "Pick" button when trying to quickly get a reward from two or more quests in a row.
- Fixed a bug where the animation of opening presets in the "Improvements" tab was activated with each click.
- Fixed a bug where the daily rewards popup did not move behind the cursor.
- Fixed a bug where it was possible to open many of the "Settings" windows.
- Fixed a bug where the text on the Championship banner was under the interface elements.
- Fixed a bug where, when opening the "Profile" in the menu, other elements were highlighted.
- Fixed a bug due to which the message “Reward has already been received” appeared when receiving a daily award
Animations:
- Fixed a bug where the selected animation in the "Style" menu was not played automatically.
- Fixed a bug where force fields did not allow 3rd-person animations to work correctly.
- Fixed a bug where the animation when canceling the Meteor did not play correctly.
- Fixed a bug where the Bomber weapon did not play the animation of scrolling the drum.
- Fixed a bug where the saboteur's weapons did not fly out of the shells when firing.
Bug fixes for robots:
- Fixed a bug where the model of the assault during destruction remained in the air if one of the new skins was equipped on it.
- Fixed a bug where damage from Bomber grenades was not recorded at the edges of the glass.
- Fixed a bug where the damage from the abilities of the "Grenade" and "Ram" was not applied to the enemy.
- Fixed a description error for the details of the Assault, increasing damage with each subsequent missile hit on the target.
- Fixed a bug in which the Tech "Teleport" was possible to delay / cancel by pressing again.
● Other changes
- Corrected descriptions of some details.
- Fixed shooting range collisions
- Fixed a bug where the turrets on the map of the Power Station did not hit targets.
- Fixed a bug where turrets on the map Power Station continued to shoot after losing a target.