Chorus of the Night
Patch notes · News · Live player count
About
Fight through hordes of burnt CDs, flying TVs, and faceless suits in this frantic, run-based, twin-stick shooter. Forget firing bullets, though - you'll be flinging vinyl records, throwing drumsticks and swinging guitars to fend off the enemies of music and maybe, just maybe, survive the night.
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Detailed
Chorus of the Night is a fast-paced twin-stick shooter where you battle through hordes of quirky enemies drawn from the music scenes of the '90s and early 2000s. Take on auto-tune spiders, giant MP3 players, cyborg bouncers, and many more bizarre foesCollect sheet music to purchase permanent upgrades for future runsUse your dash to slip past enemies and collect precious XP crystals to level up Time your reloads perfectly to instantly refill your ammo and take down enemies faster Choose from up to six unlockable weapons, each with their own unique evolutions per runPlay with a gamepad or keyboard/mouse controlsFend off the hordes for 20 minutes to survive the night!
Patch Notes & Announcements(8)
MINORMini-boss update!
To add some more variety to each run, there are now five different mini-bosses that can show up as you attempt to survive the night. Each mini-boss has its own unique attack patterns you'll have to co
MINORPatch notes for 5th Jan
Increased max level cap to account for increased experience gain in Mosh Pit mode. Fixed a bug with the permanent unlocks UI that didn't properly show fully upgraded tiers. Shout-out to Nate for spott
MINORMosh Pit Mode added!
For folks who've survived the night and want a tougher challenge, Mosh Pit mode increases the number of enemies, gives them more health, faster movement speed, and higher damage output. As a reward, y
MINORTiny update for 3rd Jan
Increased readability of both player and enemy bullets
MINORTiny update for 1st Jan
Moved sheet music drops from big enemies so that it's clear they drop both experience crystals and sheet music.
MINORAnother tiny patch for 31st December
Fixed a bug where ability cooldowns could not fully complete, preventing activation of the ability for the rest of the run.
MINORTiny Patch for 31st December
Small tweak to upgrade distribution to more evenly spread upgrades throughout each run.
MINORUpdate notes for Dec 29th
Fixed a bug where activating multiple abilities would break their cooldowns, preventing their continued use throughout a run. Fixed a bug where achievements weren't popping.
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