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Last Month: Fixes and Features
April 16, 2016by 2020Venture
GamePatchNote Digest
Chasing Dead Patch Notes — April 16, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We've been working hard on fixing bugs and adding features. Here are the details of the bug fixes and added features. We are continuing to add more content, add features and fix bugs. Price still low.
Fixes and Features:
- Optimizations CPU and GPU.
- Screen shake reduced in most levels.
- Controls: Key binding added.
- Options: Additional options added to settings. (Mouse sensitivity, Anti-Aliasing, VSync, Volume)
- AI: Enemies pushing player fixed.
- AI: animation & behavior improvement.
- AI :Hit Detection fixed.
- AI: Drone issues fixed.
- Audio: Less frequent more unique one-liners.
- Audio: Weapon sounds FX better and more unique.
- Audio: Random audio related crashes fixed.
- Levels: Objective distance added to HUD.
- Levels: More enemies added.
- Levels: Navigation cleanup for AI.
- Weapons: Lethality and accuracy improved.
- Weapons: Held weapons stay in possession properly on progression.
- Weapons: Lethality and accuracy improvements.
- Weapon: Reload animations improved.
more to come:
- Lighting and shader upgrade.
- VR support