ChargeShot Patch Notes — June 23, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone and thank you so much for all of your support over the past year! As ChargeShot is preparing for its Android TV release, we have been able to spend a bit of time adding some things that we've wanted in the game, and are updating with some new additions, a couple of tweaks, and a fix or two.
Included in this patch is a new versus game mode called Gem Master, where players rush to control possession of a gem. While holding the gem, you can still block, but attempting to shoot will throw it. The first person to hold the gem for a total of thirty seconds wins the match.
We've also added several more cameo characters, including Jess from Read Only Memories and a Bulletkin from Enter the Gungeon, as well as Will Lewis, who was the champion of the leaderboard competition.
Among minor changes and tweaks are:
- A reworking of player velocity, weight, and jetpack acceleration
- Bullets reflecting off shields gain speed exponentially
- Bullets passing through jetpack steam are now arced downwards
- RNG for lava rising is more consistent
- Some map recoloring and asset changes for visibility and _-*B E A U T Y*-_
- Collision fixes for bullets
- Water glitch fix
- Cursor colors for green and yellow players now actually correspond with the correct controller on versus player select
- Various sound effect revisions
- Particle cleanup for visibility
- ChargeBucks balanced better (things cost less)
- Can now fast forward through campaign score boards
This update goes live at 9:45 A.M., PST
Again, we'd like to thank everyone for their continued support and patience with our first title, you are an AWESOME community, and we can't wait to show you what we have coming next!
-Your boyz at Cowboy Color