Caverns of Evil
Patch notes · News · Live player count
About
Battle your way through the levels, search for the gear you need to stay alive, and find the exit to the next level. Explore entirely new procedural levels every time, just to see how many you can get though.
Media Gallery(10)
Detailed
Patch Notes & Announcements(11)
MINORFinal Sale
As mentioned previously, Caverns of Evil will be discontinued at the end of this month due to my inability to comply with the various age attestation and age verification laws that are being passed as
MINORThe End
Caverns of Evil maybe reaching the end of its run. In the near future I will be contacting Valve and requesting this game, Caverns of Evil, be removed from Steam. With all the age verification laws be
MINORFix for Engine Vulnerability
Just an update to a newer engine versions that fixes a recently discovered security vulnerability, nothing exciting. (Well, particle effects in front of water no longer looks super glitchy since I now
MAJORVersion 1.8.7
A bug where the final boss did not spawn consistently should be fixed.
MAJORVersion 1.8.6: Minor Enhancements
This improves the variety of level themes seen, especially on shorter runs. Level 1 is still always an urban theme (high number of materials and also the most modern theme), and the second will still
MAJORVersion 1.8.5
Better desert and jungle themes Level 1 will always be urban, level 2 will never be urban (fully random afterward) The music for level 1 will never be played for level 2 (fully random afterward) Arrow
MINORAchievements
There are now achievements for beating the first level and making it through level 16, at which point you officially beat the game. Also tracks highest level completed as a state (though I have no ide
MAJOR1.8.1
Some changes: The final bosses actually spawn The victory screen will not advance the level or do other normal intermission stuff Difficulty in NG+ is now asymptotic, with 16=16 and infinity=32
MAJORVersion 1.8.0: The Intermission Screens now show Hints and Lore
Version 1.8.0: The Intermission Screens now show Hints and Lore
MINORIts done, stick a fork in it!
Finally, I seem to have fixed the late game stutter problem, so it should be fully playable to the point of victory -- yeah, that's right, this game now actually has an official victory condition that
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