Castles on Clouds
Patch notes · News · Live player count
About
A Roguelike Tower Defense game set on a user controlled procedurally generated island. Select unique cards and relics that enhance your towers abilities, crafting powerful builds to defend against the growing hordes of enemies.
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Detailed
Castles on Clouds is a Roguelike Tower Defense game set on a procedurally generated island. Build towers to protect your castle from the endless goblins hordes. There are 5 core tower types each with multiple upgrade paths with unique damage types and characteristics. Artillery towers that deal AOE, Magic towers that ignore enemy armor, Melee towers that spawn units to engage enemies in brutal close quarters combat. It takes a well seasoned commander to accurately design a layout that can handle any threat to your kingdom!Earn unique cards from leveling up and powerful relics from slaying bosses that enhance your towers stats, abilities and grants new powers. Crafted synergetic builds make each playthrough feel new and exciting. These cards provide bonuses to your towers, spells, and buildings that build off each other to create powerful combos and unique interactions.The defining feature of this tower defense roguelike is its user controlled procedurally generated levels. This gives the player a unique experience each playthrough, combining a compelling blend of strategic planning and unpredictable challenges. Castles on Clouds invites players into a thrilling world where each decision shapes the destiny of their kingdom amidst the clouds.Earn in game metaprogression rewards that enhance your tower's abilities and unlock upgrades by completing challenges that provide access to new buildings and powerful spells.
Patch Notes & Announcements(14)
MINOR0.4.1 Bug Fixes
Fix for tower prices not showing up
MAJORUI 2.0!
The first of many major updates, this one focused on improving the look and feel of the game to appear much more polished and professional.
MAJOR0.3.0 Week 3 Update - Sovereign Reign Enabled, last week of focused bug fixing
This week we enabled Sovereign Reign: if you beat the game you can now play it with additional difficulty. Also fixed several bugs and I am quite happy with the current state of the game. I will now s
HOTFIX0.2.2 Hotfix
Fixed Static Discharge, The Acacia Strain, and Bob the Builder achievements/unlocks that were not triggering. Thanks Earth 878 for bringing to my attention Fixed leaderboard not loading if exactly 64
MAJOR0.2.0 Week 2 Update - Achievements, Tower Targeting, and Wave Spawning
Rewrote unit distance calculations to provide more accurate tower targeting Fixed issue with waves spawning not being cancelled on game end, resulting in a massive amount of enemies spawning on the sh
MAJOR0.1.3 Wave spawning Bug Squashed
Fixed an issue where there would be a massive enemies spawning on the ship and not moving. Fixed an issue with buttons not being clickable to start the next season
MAJOR1.0.1 Save Data and Gold Multiplier bug fixes
Fixed the beehive giving 4 extra cards exploit in 1.0.1. Also Fixed an issue where gold given from things like trust fund and other relics were getting multiplied by enemy increased gold drop rates. A
MAJOR0.1.0 Difficulties!
Added the option to play on a Chill difficulty, kept the current difficulty as Challenge. Separate leaderboards for each
MINOR0.0.7 Fixes and enhancements
Fix for main menu buttons unavailable after completing game if quit button was spammed Added ability to toggle pause/play with the spacebar
MINOR0.0.6 - Buncha bug fixes
Bugs: Fixed issue with Trust Fund not applying every season Fixed issue with Tier 4 Towers being unlocked in later seasons without requiring the Military Academy Fixed issue with churches not properly
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