Cardbot News — November 30, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

The REAL first (technically second) Snapshot build is here! This update will introduce you to a new major region of in the game! This Snapshot features more story with a new chapter. This chapter starts off with the leading act: Perel, Act I: "A Tale of Drought and Fear", where Cardbot starts his quest and travels to his first dimension to explore.
This update takes place in a brand new Dimension: Nightscorched Dimension, Perel. This eerie realm features many odd encounters and dark places to explore. There are also new enemies and weapons for you to find as well. This update includes a new main story quest with all three acts available, as well as an interlude story quest. You can also find up to three new side quests, and two new region quests as well. Region Quests are a new type of quest that can change the environment of the current region by the end.
CHANGELOG
(v0.1.0) (11/28/24)
Snapshot 1: A Tale of Drought and Fear
Story:
- New Story Quest, Perel Chapter Act I-III: A Tale of Drought and Fear
- Story Quest Interlude Chapter, Act I: The Hub
Gameplay:
-- New Dimension: "Perel"

-- New Region: Horrorich Wetlands, Perel
-- New Region: Terrocher Wetlands, Perel
-- New Region: Deathklein Grotto, Perel
-- New Region: Castle Terrocher, Perel
-- New Side Quest: Menace to Society
-- New Side Quest: Busting Ghosts
-- New Side Quest: Homewrecker!
-- New Region Quest: Open the Gates!
-- New Region Quest: My Beating Heart
-- New Time Trials Mechanic (DPS, Break the Targets, Time Rally, Defeat the Enemies)
-- New "Flow State" Mechanic: Holding Block + Special Allows Cardbot to enter Flow State
-- New Finishing Flows & Combo Meter: Perform Finishers when the Combo Meter is Full
-- Flow State is required to perform finshers, Up to 4 can be equipped at a time.
-- New Finishing Flow: Nightscorched Barrage, dropped by Nightscorched Warden, Leaptaro
-- New NPC Shops: Deadmann's Inn, Just Bloody!, Charlotte's, Spinestein's House, Code's Cave
-- New Enemy: Grabflame
-- New Enemy: Eikonborne: Piraan (Entropic Sprite)
-- New Enemy: Mare
-- New Enemy: Noseyface
-- New Enemy: Ignis Hatchling
-- New Enemy: Perel Soldier(Lancer,Fencer,Archer)
-- New Elite Enemy: Ignis Viper
-- New Elite Enemy: Voidface
-- New Elite Enemy: Perel Commander
-- New Elite Enemy: Eikonborne: Entropic Sylph
-- New Region Boss: Vhururc
-- New Region Boss: Nightscorched Warden, Leaptaro
-- New Story Boss: Globknight
-- New Native Flora: Menace Wheat, Cooking Material
-- New Totem Menu Functions: warp, convoy, boon, resonate, flow
-- Added Trinkets & Gadgets, Equippable in the Menu
-- Added Resonance EXP Gain mechanic: Gain Exp proportional to your current totem resonance
-- Added Situational Music when fighting "certain enemies" while having low HP
-- Added new status effects applied to player: slow, burn, poison
-- Added Back Inventory slots
-- Added New Ore Deposits: Different Rarities have a chance of spawning, Drops Metalloids
-- Added New Collectable: Lost Resonance (96): Can be used to upgrade Totems, 24x Per Region
-- Added Lost Resonance S (1)
-- Added Lost Resonance M (2)
-- Added Lost Resonance L (4)
-- Chests can now drop Lost Resonance
Graphics:
-- New status effect icons
-- Added New Region Name Popups in the GUI
-- Key Art for Snapshot One: A Tale of Drought and Fear
-- New Perel Map Unlock Cutscenes
Adjustments:
-- Fixed victory dance animation
-- Added NPC teleporting when following Cardbot
-- Added input buffer for up air attacks
-- Replaced the Up Tilt Attack with a new one
-- Game Over screen make the vignette black at start
-- Reworked the Air Dodge Mechanics (Now Directional)
-- Added New wall jump controls
-- Implemented enemyDEF
-- Added EnemyRES, which gives enemies certain weakness/advantage towards: (slash,pierce,blunt)
-- Reworked Item Pickup and Dropping Controls
-- Refined Loading Systems
-- Polish a few Story Errors
Fixes:
-- MAJOR: Fixed Crash Occurring when attempting to start a flashback/jump-cut cutscene.
-- Fixed Bug where Grabbing Animation Getting Stuck when Interrupted
-- Fixed transitions where Cardbot could fall off the edge of the map
-- Fixed Bug where pressing down still causes Cardbot to drop thru platforms during cutscenes
-- Fixed Bug where Cardbot's left jab hitbox causes the enemy to knockback in the wrong direction
-- Fixed Bug where Pressing 1 makes Cardbot dance during animations
-- Fixed Bug where Enemies aren't going into the "dead" state upon death
-- Fixed Bug where when Leveling Up, it resets currHP to maxHP even if currHP is larger than maxHP
-- Fixed Bug where NPC accessories weren't invisible when NPC is invisible
WHAT TO EXPECT NEXT:
PATCHES:
8-Week
-- Add weapon art: Grapple & RES PEN
-- More flavor text (speech bubbles) in Barrenberg
-- Respec Totem Functionality
-- Add Underwater Walking and Sinking
-- Perel: Put some ingredients in breakable boxes
-- Horrorich Wetlands: Add New Region Boss: Flame Serpent King, Great Ignis
-- Horrorich Wetlands: leapsand extra jump trigger
-- Barrenberg: Add Local Flora: Menace Wheat to the city
-- Barrenberg: Add New Side Quest: Taming Demon Cows
-- Barrenberg: Add Situational Dialogue for a Certain Event
-- Terrocher Wetlands: Polish Region Quest: The Blazing Bridge
-- Mount Moira: Add Freeze Crystal Vents: Temporarily reduces accumulation of heart
-- Mount Moira: Add Pocketbreeze Lamppost: Regenerates Energy for the Pocketbreeze Gadget
-- Mount Moira: Add Murals
-- Mount Moira: Add BG Art
-- Mount Moira: Polish Tilesets
-- Mount Moira: Add the Great Eikon Bell
-- Mount Moira: Add Key Item: Veritologist Notes (I)
-- Deathlkein Grotto: Fix Sprites for Stalagtites
-- Deathlkein Grotto: Fix Sprites for Archbeacons
-- Deathlkein Grotto: Add Murals
-- Deathlkein Grotto: Add Enigma of Thrills
-- Deathlkein Grotto: Add Heartbeat DMG
-- Castle Terrocher: Polish Tilesets
-- Castle Terrocher: Polish Eerie Painting
-- Castle Terrocher: Polish Eerie PaintingVines: (Relic of Jurisdiction) Can be cut with relic
-- Castle Terrocher: Polish Spinning Fireballs
-- Castle Terrocher: Add New Region Boss: Terrocher Knights Grandmaster, Porthos
-- Castle Terrocher: Add New Weapon: Gattling Pistol (Gun)
-- Castle Terrocher: Add Region Quest: The Lost Relics
-- Moveset Overhaul: Add Medium Jab
-- Moveset Overhaul: Add Heavy Jab
-- Moveset Overhaul: Add Cancels into Flow State
-- Moveset Overhaul: Add Pivot Grabs
-- Moveset Overhaul: Add QCF Light Dash(WaveDash) Input
-- Implement Dedicated Flow Button
-- Add Enemy Attack Bling VFX + SFX
-- Add isGrabbed Escape Prompt
-- New Weapon Type: Polearm or Firearm
-- Add Weapon: Basketball to Code's Cave Shop
-- Add Auto Pickup Option in the Menu(removes z-dropping)
-- Add Multiple Waves Functionality to Time Trials
-- Implement DMG when Enemy is Thrown
-- Adjust Enemy Placement
-- Add More Pause Menu SFX
-- Add Repelling Effect when Attacking superarmored + hyperarmored Enemies
-- Fix Slide Animation
-- Fixed Door Animations
-- Resume gravity when box objects are midair
SNAPSHOT TWO
-- Story Chapter II: The Ballad Amongst the Clouds
-- New Dimension Aero, Cloudsurge Dimension
-- New Weapon Type: Polearm or Firearm
-- Apply more status on enemies: Stun, Weakness
-- Add item edits in inventory management
-- Endgame Mode: The Infinite Enigma
-- Add New Hit VFX: Slash, Pierce, and Elemental
UPCOMING SNAPSHOTS
-- New forward throw animation
-- Add City Rep & Eikon's Favor Rewards
-- ice > freeeze status
-- wall jump animation intterupt leapsand
-- Dimension reentry
-- Redraw Shrine of Memories Background Art
-- sparse gravity reset spray
-- inflation (economic)
-- day n night system
-- local fauna (endemic life)
-- add widescreen mode (480x720) and auto scaling GUI and auto zoom
-- more save slots
-- organized game directory
-- skip button
-- add in-game loading/masking animation(for hiding cutscene positioning and skipping dialogue)
-- enemy location indicators
-- add enemy overlap each other (including during knockback)
-- map unlock animations
-- more SFX
-- more expansions, zone remodels and quests for the Overworld as development progresses (only between snapshot updates)
-- controller support
-- more languages
-- Honcho Boss Rework(collisions, animations, etc.)
-- Mnemon Boss Rework(balances, animations, etc.)
-- Fertilizer
-- Fatigue mechanic
https://store.steampowered.com/app/1501740/
As always, you can view the update history here.