Captain of Industry
Patch notes · News · Live player count
About
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Media Gallery(34)
Patch Notes & Announcements(144)
MINORPatch notes for v0.8.5
Improvements * Increased the maximum camera distance by 50%. * Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game smooth under heavy loa
MINORPatch notes for v0.8.4b
* Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders.
MINORPatch notes for v0.8.4a
* Cargo depot and station modules now show input/output products, and the product search now includes trains. * Reintroduced network train timeout based on transfer inactivity rather than total time a
MINORCaptain's Diary #55: Forum and Mods on COI Hub
COI Hub now supports mod hosting and forums. Update v0.8.4 adds recovery saves, a terrain inspector, and performance improvements. Feel free to read the full details on our blog at https://www.captain
MINORPatch notes for v0.8.3a
* Optimized train state synchronization (up to 10% FPS gain in train-heavy games). * Added more zoom-to-cursor options with a new default (check settings if you prefer the previous behavior). * Added
MINORUpdate 4.1 – Trains networks and Quality of Life
Ahoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and quality-of-life impro
MINORPatch notes for v0.8.2c
* Fixed highlighting of train tracks on bridges.
MINORPatch notes for v0.8.2b
Improvements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. * Mod directory name must now match the mod's ID (from the manifest), misnamed directories
MINORPath notes for v0.8.2a
Improvements * Optimized bridges initialization resulting in ~40% faster content loading. * Bridge segments whose pillars are entirely on land can now be built using unity build. * Excluded pillars, p
MINORPatch notes for v0.8.2
New feature: pillar tool* Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars.* Added 'remove_redundant_transport_pillars' console command to remove al
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