Boneraiser Minions Patch Notes — November 6, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
//misc changes
- The various 'Skirmish Supremacy' achievements are now triggered after scoring 99,999+ (instead of 111,111+), which also affects the Skirmish related Hub gems.
- Psycho Possessed class: The Celestial Vessel's Heavenly Monks and Divine Demon minions are now treated separately from regular Monks/Demons (previously they were just reskins so for example would use the same Demon max cap).
- Compendium - Boneraise Necromancy: Entries have been added for the Heavenly/Divine Monk minions used by the Celestial Vessel class (this is just so they work correctly with the Psycho Possessed class).
- Compendium - Beastiary: An entry has been added for the Necrotical Champion, which are the special pink version of the Custodianly Champions used in the Necrotic Skirmishes game mode (this is just to resolve a couple of bugs such as dying to them wouldn't show a 'Killed By' icon on the Game Over screen).
- The various Meld Rot auras now visually combine together showing them with the same transparency (to improve visual clarity when there's multiple stacking auras).
- Wizarding Library map: Restless Monoliths can now spawn outside of the empty space in the top-center.
- Wizarding Library map: The Wizarding Councilor's projectiles now do 15% less damage.
- Celestial Vessel class - Mourning Absolution meta: Picking up a Hero Soul now won't spawn a Restless Monolith if there's at least 6+ already on the map (as spawning a lot can cause various issues).
- Celestial Vessel class - Mourning Absolution meta: When playing the Castle Conquest game mode picking up a Hero Soul now won't spawn a Restless Monolith if the stage has ended.
- Celestial Vessel class: They now can't take the Stolen Divinity relic (since it's a bit pointless).
- Restless Monoliths: They will now be destroyed if a Boss moves into them (otherwise they can block their pathing).
//bug fixes
- Game Over screen: There was a rare chance of this screen causing a crash.
- Castle Conquest - Stage 11: Defeating the Godly Vessel would play the spawn boss sound effect.
- Wizarding Library map: Spawning a lot of Restless Monoliths could cause a hard freeze.
- Sealing a boneraise that was using a Royal Soul would cause a crash at the next Hero Soul boneraise.
- Celestial Vessel: There was a chance of being offered Divine Monks even if you didn't have the Divined Demons meta.
- Celestial Vessel: Banishing the Demonic Jester/Monk would prevent you from being offered Divine Monks.
- Celestial Vessel: When playing in Castle Conquest during the journey scene Divine Demon minions weren't showing their halo.
- Divine Monk minion: It was ignoring the Ghostly Minions visibility setting.
- Boneraise: Some classes had an increased chance of being offered Barrowing Bands if it was a Hero Soul boneraise.
- Blessful/Sinful Artifact contraption: They could waste a trigger on Bosses.
//translation file changes
- Added IDs: Bst_CustodianChampionPink*