BMX The Game Patch Notes — October 20, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi Riders!
The Major Update is now available, 25% Off! Almost 2 months have passed since the launch on Steam Early Access. During this time we have worked hard collecting your feedback and producing accordingly.
We see that this is working very well and helps us to optimize resources and have a clearer production line. We hope that this new update will help improve the gaming experience and show that we are working hard every day.
Thanks to all of you who are supporting us by providing feedback and giving good recommendations on Steam. That gives us the strength to continue and get ahead!
Next, we leave you the Trailer of the new Major Update:
Patch Notes:
- Fixed bug in Construction Mode that blocked moving pieces
- Fixed bug in Construction Mode that removed Colliders from part sets
- Server bug blocking the loading of different parks solved
- Various issues with managing content, upload and download, from the server
- Improvements on the main shader to improve performance
- Procedural detection of grindable "Ledges"
- Added Born scenario with some adjustments
- Added Bike Tunnel scenario with texture reworked
- Impact velocity error that made fall detection very unstable solved
- Static batching errors
- Multi-painting system for recycling materials and better optimization
- Different shadow errors fixed
- Some objects were not illuminated because the light ignored them, solved
- Improvements in the shadow activator to avoid too much shadow casting
- Fixed bug that caused tricks to stop being detected
- Fixed the scale of some parts that generated errors in the physics
- City sets online activated
- General optimization
- Possibility of displaying the UI command to visualize what is being done.
- Shader unification for optimization
- Leaning adjustments when pedaling or when in the air
- Fall sensitivity adjustment
- Hops incline and height adjustment
- First implementation of the grinds system
- Prediction and redirection in the air to grind
- Hops during slides
- Fixed torso twisting on some tricks
- More animations prepared for the future
- Loose-handed fix on some tricks
- Correction in grinds postures
- Fixes in slides
- Can-can trick to the right as a test (we don’t know if it will work now)
- Improved Replayer lag
- Collider errors in some props solved
- Basic grind and basic fall sounds
- Body direction improvements in riding and aerial
- Improvements in the knees and elbows, in the way they bend
- Improvements in the prediction and adjustment of posture in the air
- Shock absorption adjustment
- Fixed the red pieces in Replayer
- Many other small changes and improvements
- Testing internally the rollback (not available now)
Thank you all, we continue!
Barspin Studios Team
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