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BLOODKILL is a action, indie game from SLAM AWAY GAMES. Track patch notes, hotfixes, and live concurrent player count on GamePatchNote.
Patch Notes & Announcements(12)
MINORUpdate
improved explosion effectsminor CPU performance improvementfixed possible ghosting artifacts for all particles and blood effects at lower upscaler settings
MINORfix possible crash
fix possible crash
MINORminor update
update unreal 5.6->5.7
MINORfix possible crash during explosion
fix possible crash during explosion
MINORfixed game completion achievements for old saves
fixed game completion achievements for players who have played game near original release date, hence have old saves
MAJOR2.0 Update - Improved Visuals, Guns, Alt Fires
Update improving visuals, sounds and adding alternative fires to the guns.VisualsImproved all materials/surfacesImproved lightingAdded volumetric fogAdded XeSS 2.1 support with Frame Gen and XeLL(low
MINORSome fixes&improvements&balance changes
Headbanger: increased explosion radius +30% and explosion damage +66% Double barreled shotgun: increased damage for all types of ammo +100% and penetration +50% Removed some parts of enemies projectil
MINOREnhanced visuals, improved movement, better CPU performance, and many other
General Improved visuals with better lighting, crispier look and less ghosting during movement Added proper shader precompilation Made player movement more responsive Changed default fov to 110 Update
MINORAdded FoV setting and fixes
Added FoV setting Fixed screen mode was resetting to fullscreen when opening video settings
MINORFixes for achievements
Fixed game completion achievements was not granted
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