Blinding Dark Patch Notes — August 22, 2014
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Fixed some minor bugs
- Optimized the code and the level design to improve performance for older systems.
- By popular demand the following options are implemented:
Field of View (though on some graphics cards is not yet stable, remains to polish this)
Vertical Sync
- More resolution options
- Added option for key remapping and Invert Y axis
- Added controller support (tested with generic controller and Xbox controller)
- Replaced an old and "stiff" character with a new, more "active" one.
- Replaced the "Credits" with a simple Landing Screen
- made all windows as box colliders
- redesigned elevator switches
- re-arranged some of the puzzles
- modified fall damage threshold, now you take slightly more damage
- altered the behavior of some physical intractable