GamePatchNote Digest
BiT Evolution News — June 22, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The first post-release patch for the game, we focused on fixing problems that were found by the community. We also made some balancing changes based on the gameplay we have seen in the various lets-plays. The patch will be going live around 1:00 PM EST today.
General
- Fixed a bug where the boss room was sending people directly back to the world select screen.
- All achievements are now obtainable following this fix.
- Challenge mode will now unlock upon completing this final boss.
- All levels that have not yet been unlocked on the world map will show a locked icon instead of being invisible so that the player may better track their progression.
- Removed the Early Access screen that we forgot to disable. (whoops)
Challenge Mode
- Did an overhaul to the mode while it was inaccessible.
- Now instead of providing small bite-sized challenges, it instead has alternate versions of each of the stages in the game that have had their difficulty drastically increased.
- Each level is only accessible after the player has collected all twenty pixels in its normal mode counterpart.
- Will add the bite-sized challenges back in as a separate mode in a later patch.
Monokrom
- Reworked the Snakespeare boss fight so that there is less idle time and more of a challenge during the encounter.
Project N
- Touched up artwork in various places.
- Resolved an issue where one level only had 19 pixels.
Super Evo X
- Resolved an issue where pixels were not showing up in one of the levels.
- Touched up the ball form to feel more similar to the armadillo suit in the previous world.
- Cleaned up some artwork in the world.
- Some levels have been adjusted slightly for better game flow.
Mac OSX
- Fixed a bug where a number of Mac users were unable to launch the game.
Windows XP
- While we have identified an issue where users are unable to launch the game on certain Windows XP machines, we have not yet found a resolution to the problem. Please look for more news on this as we continue work on a solution.
Backend
- Cleaned up various game scripts so that put less of a strain on the processor and are more easily accessed for future changes.