Beyond Sunset Patch Notes — August 21, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Cyberninjas, the wait is almost over!
The Full Release of Beyond Sunset is coming to Steam on September 12.
The road so far has been full of adventures. We aimed to deliver to you a cyberpunk game with a lot of combat action, shooting, hard bosses to triumph over and fantastic music to vibe to. Despite a few bumps along the way, we’re proud of the final product.
And very soon it will be in your hands!
Here is the list of changes regarding the EA:

What's new:
3 new episodes:
Awakening: New LiFe
All three levels from the Beyond Sunset Demo have been added to the full game
Copy of A Copy: True Faith
Three new levels, which build up to a first-person tower defense section as you defend your new home
Beyond Sunset: Dark Side of The Sun
Three new levels, which see the player breaking into the bank vaults in the deserts of Utah and settling old scores
New enemies:
CR-78 Flyer
Spiderbot Weapons Platform
Combat overhauled:
Powerkill no longer charges over time
Instead powerkill charge is gained by killing enemies, breaking shields and armor, and deflecting and parrying
Melee parry reworked
Knocking enemies into things damages them
Powerkill reward when damage is dealt this way
Powerkill reward when the enemy is killed this way
New Augments
Poison spread
killing a poisoned enemy poisons other nearby enemies
Ice chill
same behavior as poison spread but with the ice effect
Augment synergy
performing a powerkill recharges a dash charge
Power-dash
dashing into an enemy pushes them backwards just like the melee parry
large enemies and enemies with shields cannot be pushed, and dashing into them causes the player to bounce off
dashing into an enemy while crouch sliding or shortly after crouch sliding pushed them farther back and deals more damage when they hit something
Ground Pound attack
Damaging version of the standard ground pound
Creates a damaging shockwave when the player lands
New Weapon
Lightning Gun
Uses Powerkill charge for ammo
Fires a powerful beam that arcs between enemies, dealing tremendous amounts of damage
Fixes:
TUT00 - Fixed texture alignment issues in the dojo area
S1M1 - Fixed texture not animating in the pawn shop
S1M3 - Fire alarm in nightclub no longer causes a damage indicator on HUD when flipped
S1M3 - Fixed texture alignment issue with couches in the parrot apartment
S2M1 - Fixed time trial dialogue bug that marked quest as complete when it wasn't
Fixed nodebuilder holes in multiple locations
S2M2 - Beep effect after NE arena now correctly stops when the fight is over
S2M2 - Fixed typo with admin dialogue
S2M3 - Fixed floor section not lowering correctly after unlocking the arena
S2M3 - Fixed the secret disk by the entrance to the pyramid being unreachable
S3M2 - Brightened 2 hallways to make navigation easier
Changes:
S1M3 - Blocked off out-of-bounds area next to the parrot building
S1M6 - Replaced old-style rollergates with new ones
S2M1 - Added Raven to the start of S2M1
S2M4 - Removed freeze effect from floor in part of accelerator tunnel that didn't need it
S4M1 - Moved jump pads in lobby
Mark your calendars!