Battle Grid
Patch notes · News · Live player count
About
Face relentless alien hordes, collect their resources and assemble an unstoppable squadron of mechs! In this Action Roguelite, discover game-breaking synergies, mix and match weapons and units, unlock upgrades, harvest and conquer alien planets.
Media Gallery(15)
Patch Notes & Announcements(33)
MINORFix soft lock in tutorial.
- Fixed soft lock in the tutorial if you click a "hidden" button.
HOTFIX1.0 hotfixes and changes
Changed dash behaviour so that when you're standing still, you will still dash. When using mouse/keyboard: in the direction of the mouse. When using controller: in the direction of your last move dire
MAJORBattle Grid - 1.0 Released!
Thank you to everyone for playing our game! Included in the 1.0 release is the GAMEPLAY UPDATE. New bosses: Face off against two brand new bosses if you initiate an extinction event after winning a ru
HOTFIXUI Update 2 Hotfix
- Fixed an issue where the DPS increase shown could be a NaN. - Fixed an issue where Grid Support items were showing the DPS of previous weapons.
HOTFIXHotfix: UI Update 2
- Fixed a problem where the grid capacity grid upgrade wasn't applying. - Changed info panel to get smaller when reducing a weapon (the button space wasn't being removed). - Fixed an issue where you c
MAJORUI Update 2 & 1.0 Release date delay
- New mech models to make it easier to recognize individual units, and what synergy they belong to. - New weapon models to help identify weapons more easily. - New end screen that shows units, weapons
HOTFIXController update hotfix: pause bug
Fixed a problem that would cause the game to freeze when pausing in some cases.
HOTFIXController update hotfix.
Fixed a bug where the game would freeze in buy phase, and you couldn't hold to ready.
MINORController support
Controller support available now!
MAJOR1.0 Release Date Announcement, and price increase.
It has been an exhilarating experience to share and update the game with everyone over the last few months. Unfortunately, we haven't generated enough revenue to complete the roadmap of features we se
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