Balrum Patch Notes — April 9, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone! The 1.5 update is now available!

The patch will reset your config file! (new config file name: “config_new.xml”)
Game file caches will regenerate so be patient on your first boot! :)
As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update.
If for whatever reason the new version does not work on your system. We added a legacy branch called "legacy". The legacy branch is version 1.31 with the old windowing system.
Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty much all of our systems.
List of changes:
-The game now uses a more modern windowing system.
-Much better fullscreen support.
-Much better HiDPI support.
-Better high refresh rate support. (120Hz+)
-Rewrote parts of the renderer (both modern and legacy):
- fewer draw calls
- smarter buffer handling
- optimized shaders
- fixed legacy warnings
-Rewrote the audio system.
- better handling of multiple sound effects
- optimized buffer handling
-Better support for special keyboards.
-Auto sharpen when zooming in. (both gameworld and GUI)
-Improved the sharpen shader (sharpening is crisper).
-Smoother framerate pacing.
-Changed resource management systems for better compatibility and speed.
-Updated libraries to latest versions.
Fixes:
-Fixed a rare lighting bug that affected certain light effects when drinking potions.
-Picking up player placed pet traps now have a sound effect.
-Fixed a bug that made the fireplace sound play twice.
Gameplay change:
-A certain green magical flame trap now does significantly more damage when activated.
Thank you for testing and for your support everyone!
Yours,
Balcony Team