Back to AvorionCommunity Announcements
Patch 2.5.11 now live on default
December 15, 2025by Hans without flamethrower
GamePatchNote Digest
Avorion Patch Notes — December 15, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
(same as 2.5.11 beta patch notes)
Gameplay (Into The Rift)
- Acid Fog environmental effect is less severe now
- Overall damage is slightly reduced; maximum damage has been halved
- Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors
- Rift Research Data loot is now marked when using an object detector
- Scannable radiating asteroids change their color back to normal after being used
- Added a visual indicator when ships are getting damaged from radiating asteroids
- Quantum Xsotan now stay closer to the fight
- Activated wormhole generators are now highlighted and shown in Strategy Mode's sector overview
Quality of Life
- Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window)
UI
- Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview
- Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete)
- Input dialog windows (e.g. ship renaming) can now be confirmed with "Return"
- Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window
Performance
- Optimized spawning multiple Xsotan at once
- The game will still have a short performance impact when spawning new ships, but it should be much better now
- Optimized cleanup of overlapping blocks when importing a craft/template/turret
Scripting API
- Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan
- this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave()
- even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work
- Added Sector():dropTorpedo(...) that drops a torpedo as loot at the given position
Bugfixes
- Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets
- Fixed an issue where marker buoy messages would not be shared between all permitted players
- Fixed an issue where rift mission cargo would not be removed after ending the mission
- Fixed an issue where objects in rifts were not scannable by player drones
- (using the player drone in a rift sector is not recommended, though)
- Fixed an issue where Build Mode's subsystem socket icons would not update correctly when changing ship size
- Fixed an issue where ship building progress was no longer visible at the shipyard after saving and reload
- Fixed an issue in Free Play settings (when creating a new galaxy) where the unlimited maximum ship size checkbox was incorrectly disabled
- Fixed an issue where camera would jump when entering Photo Mode if Cruiser Steering Mode was active
- Fixed an issue where some HUD buttons were visible in Photo Mode
- Fixed Turret Build Mode requiring Titanium building knowledge to build
- Fixed Turret Build Mode showing additional unavailable block types if player is missing some building knowledge
- Fixed several issues in torpedo tutorial
- Fixed rift teleporter being boardable
- Fixed an issue where the tooltip of dropped loot is showing in a wrong position when using a custom UI scale
- Fixed casino not showing up in the encyclopedia's goods glossary
(UBR = User Bug Report)