AutoForge Patch Notes — May 27, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Another day of of bug fixes is here! This one brings in some really needed fixes. Thank you everyone for your patience as we get these fixed - especially to those that have continued to report issues. I will be continuing to fix issues so please keep reporting them!
Changes
Prevent the game from accidentally deleting the entire save directory
Resolved issue with list of known items not showing correctly on clients when setting item filter in splitter
Resolved issue with splitter not displaying filtered items correctly for clients
Resolved issue with UI elements sometimes not trigger mouse entering correctly
Resolved issue with splitters incorrectly outputting into a tube that is pointing into the splitter
Resolved issue with being able to feed items into a splitter from an output direction
Resolved issue with region on the other side of the world incorrectly becoming emittable
Resolved crash that would rarely occur during world generation
Resolved crash when attempting to remove a phase link that is on the edge of the world
Potentially resolved crash that could occur while quitting back to the main menu
Resolved crash that could occur in item transport logic
Fixed translation issue for Korean with craft input hints