Armoured Commander II
Patch notes · News · Live player count
About
In this roguelike wargame, take command of a tank and its crew in the Second World War, joining one of over 50 campaigns across Europe, North Africa, Southeast Asia, and the Pacific. Fight against over 1300 historically-based unit types, where each day is a struggle for survival.
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Detailed
In Armoured Commander II, you play the role of a tank commander in World War II, leading your crew through a campaign in one of the major conflicts of the war. The game features over 50 campaigns set between 1939 and 1945, and over 1300 unit types. The terrain map for each combat day, the weather conditions, and the types of enemies you encounter are randomly and procedurally generated, which means that each playthrough of a campaign will bring new and unexpected challenges. Your commander and crew gain experience and can improve their stats and gain skills over time, but they are also vulnerable to injury and may be seriously wounded or killed during the course of a campaign. GameplayArmCom2 is a game of survival rather than destruction. You will frequently find yourself outnumbered and outgunned. Your success in a campaign will depend on your ability to deal with a variety of challenges, and to make best use of all the tactics and tools that you have at your disposal. Different tanks, historical eras, and regions of the world will produce a very different play experiences, from the initial armoured clashes in Asia and Poland in 1939, to the final drive on Berlin and the Pacific Islands of the Japanese Empire in 1945. The gameplay is turn-based, so you can pause and consider your options at any point in the game. You can choose to take on the role of your Commander, meaning that if your Commander is killed in the game your campaign ends (Permadeath), or you can continue playing through an entire campaign, replacing your tank and crew as needed. Once a campaign ends, you can choose to continue with your crew in a new campaign. Different campaigns are designed to include historically-based vehicles for you to command, friendly support units, enemy units, and different types of missions. Some campaigns will be easier than others, and historical battles such as Kursk or Operation Overlord are included. The weather, terrain, and length of combat day will vary based on your location in the world and the date in the calendar. Mods are supported: an extension for the Vortex mod manager is available, or mods can be manually installed by the player.No DRM is used in the game and it will run without Steam connectivity if required (although achievements will not be recorded). The source code (excluding assets such as portraits, campaign and unit definitions) is open source and included with the game.No generative AI was used in creating this game.
Patch Notes & Announcements(261)
MAJORUpdate 1.3.4
CNG: Player crewmen spotting from an open rear turret can now spot 3 hexes away rather than just one FIX: Game will now skip calculating visible hexes for crew positions in non-player units, these are
MAJORUpdate 1.3.3
This update adds a dyslexic-friendly font based upon the OpenDyslexic Mono font by Abbie Gonzalez. This should make the in-game text much more easy to read for many players. My thanks to Pink on the D
MAJORUpdate 1.3.2
FIX: Removed instances where the user's home directory might be displayed on screen, was causing a crash if directory used non-PETSCII characters
MINORArmCom2 Now Steam Deck Verified
Armoured Commander II is now Steam Deck verified, meaning that it should provide a seamless play experience on the Steam Deck. It has been playable for quite some time, but there were some minor issue
MAJORUpdate 1.3.1
ADD: MG weapons now have a -1 armour penetration score penalty at a range of 2 hexes, and HMGs have -2 at 3 hexes ADD: New skill for Radio Operators: Effective Communication; increases chance for a su
MAJORUpdate 1.3.0
This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great wo
MAJORUpdate 1.3.0 Preview and Testing
I've uploaded a preview version of the upcoming 1.3.0 update to a Steam beta branch. This update adds a final batch of units and adds all the recently added units to campaigns. It also has a number of
MAJORUpdate 1.2.70
This is a bit of an incomplete update, but I wanted to get it out for the improvements and bugfixes at least. There's a number of new units added which are not yet part of any campaigns - these will b
MAJORUpdate 1.2.69
FIX: Knight's Cross decorations will now only be awarded if the crewman has previously been awarded one of the Iron Cross Awards FIX: Expert Shot now fulfills the requirement for skills requiring Crac
MAJORUpdate 1.2.68
ADD: Unit definition tag for jet aircraft to play the correct sound effect ADD: Jet aircraft now have no chance of being driven off by AA fire ADD: Player can now choose to bail out when tank is bogge
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