GamePatchNote Digest
Arcante Patch Notes — November 8, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Even though I did not release Arcante as an Early Access, as the game was fully functional since the beginning, I agree that it was far from a game that is pleasant to be played.
I'm planning on releasing new features weekly, as long as I can think of changes that I want to implement and that I get feedbacks on my previous changes.
Here are the changes for this week:
General:
- "Difficulty" is not anymore a single options, but it's split into three different options. They affect the combat system, the exploration, and the in-game concept of time.
- A new step in the character creation will guide you through the various difficulty options. The game will now better adapt to your style.
- As part of the "difficulty" options of the game, you can now set the game to be paused in order to heal your characters, swap equipments, choose which abilities to use next, and obtain info on nearby mobs.
- The trailer is now slightly different, and, together with the initial tutorials, will only be played the first time you play the game.
- You can select each class any number of times in the character selection.
- Now characters can use lower tier armor too (e.g. A Vampire can use cloth, leather, and chainmail armor)
- The "Inspect" ability (Right click on mobs) can now be used at all times, if no char is ready, its effect is based on the char with the lowest charisma.
- Cleaner HUD, amount of gold, time of the day, and number of quests are not constantly shown anymore.
- Some dialogues were changed.
Combat:
- When you attack (i.e. unsheathe your weapons) you enter a "combat mode" and your team will be slower for a short time.
- You can now "sprint" in order to dodge incoming attacks. You can dodge on your right or on your left, with Shift + D and with Shift + A respectively.
- In the early game you now have more mana to spend. Some abilities cost less mana.
- The damage you take is in general greatly reduced, especially if you select "Normal" or "Easier" options as your combat style.
- Improved "mob avoidance" algorithm. Mobs now move more fluidly.
Stats:
- Tooltip text is shown for abilities too, showing you how much they are affecting your game.
- Each level you now get two points, one can be spent for abilities, and one on your main stats.
- On the character creation menu, you only get 10 points to spend on each character.
Extra:
- "Charism" is now "Charisma"
- Some "Class Perks" were added and highlighted in the characters creation menu