Anomaly Exit
Patch notes · News · Live player count
About
On your way home on the train, you weren't paying attention. Until you realised the train had been stopping at the same station over, and over again. Watch out for anomalies, and avoid the Anomaly Exit! Made for singleplayer and 2-6 co-operative multiplayer.
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Detailed
You were on your way home one day when you realised the train was stopping at the same station over, and over again... at least you thought they were all the same station...Taking elements from Exit 8 and I'm On Observation Duty, Anomaly Exit fuses the spot-the-difference genre with psychological horror. Additionally, the experience is designed with singleplayer and multiplayer in mind.GAMEPLAY- You only need to find one normal station to escape.- If the station is as you remembered, exit the station, or else get back on the train.- Take your time, remember the station... and don't forget it... something lurks in the tunnels...- Hidden in plain sight. The anomalies are not subtle, but you need to pay attention.- The station is small, but the anomalies are random and numerous.- No cheap jumpscares. As long as you're paying attention of course...- But you need to stay alert, avoid any strange beings in the stations, and avoid... the Anomaly Exit!CO-OP MULTIPLAYERThe station is scary on your own, so team up with other passengers to try and help to remember your way out of the station together! Or you can go your separate ways, and see who makes it out alive.PROXIMITY VOICE CHATKeep your fellow passengers in shouting distance, or you won't know what may happen to them in the other room...This is a memory based game. So take your time, be patient, no quick reflexes required.A headset is highly recommended!Average playtime: 0.5 to 1.5 hours.Come join the Discord, I would love to hear your thoughts/feedback if you have any!
Patch Notes & Announcements(25)
HOTFIXv2.12 Hotfix Dos
Hi all, Second hotfix to address a couple issues that came in with the multiplayer fix + engine upgrade - Adjusted some configurations to prevent certain graphical crashes - Fixed achievements not bei
HOTFIXv2.11 Multiplayer Hotfix
Hi all, Just the other day I had to revert the recent update due to the engine upgrade breaking the way multiplayer sessions are handled somewhere deep in the engine. I've applied a workaround for the
MINORv2.1 Engine Upgrade + Visual Adjustment
Hi everyone, Somewhat of a big backend updated. This is to prepare for any of the future updates I make to Anomaly Exit. - I've updated the engine version to the latest stable version - Adjusted a few
MINORv2.07 Arabic + Thai Languages Fix
Hi ya'll, Small critical fix today. Some while ago I updated the engine which broke language glyphs for Thai and Arabic for some reason. So I've fixed that up now. Thanks to captain Majid for bringing
MINORv2.06 Critical Sound Bug Fix
Hey all! Just a critical fix for the game today. - Fixed a bug that made it impossible to pass a level when playing with the sound turned off in-game. This game breaking bug has been present since the
HOTFIXv2.05 Game Finish Credits Hotfix
Hey all, Sorry! Last patch fixed a bug with finishing the game... but then broke the credits from playing. - Fixed credits not playing when finishing a level (Many thanks to PinkZepka for pointing thi
HOTFIXv2.04 Crash Fix
Hey everyone! Small critical fixes for today. - Adjusted rendering methods to support a wider range of GPUs - Fixed a bug where pressing both gates on level 2 will lead the player to getting stuck Tha
MINORv2.03 Steam Cloud Saves & Collision Bug Fixes
Hey all, Small bugfixes for today. - Filled some missing gaps in the ceiling of the train tunnel - Fixed ceiling collision on level 1 + floor collision on level 2 - Added Steam Cloud support, now your
MINORHearing From You!
Hi all! As a developer I am always looking to improve my work, and to do that, I want to understand you much better so that my future content will be more awesome than the last! If you could spare som
MINORv2.02 Respawn Fix & Anomaly Count Changes
Hi all, Small patch today. - Fixed respawn/spectating system where it would sometimes be a black screen, or completely fail to respawn player - Removed changing variants per run, as it was causing iss
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