ANAREA Update 0.1.4 (alpha)
ANAREA Battle Royale Patch Notes — August 29, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
ANAREA Update 0.1.4 (alpha) [09/01/2020]
In this update we will continue to work on different aspects and implementing things requested by the community. We also aim to follow the alpha roadmap precisely as possible. The most notorious change about this update will be the new lighting system that was implemented.
Gameplay
- Added anti-headglitch exploit feature
- Improved bullet impacts: increased their sizes and tweaked culling distance
- Slightly increased Beretta Damage falloff
- Increased Deagle damage to 100 for headshots and 33 for bodyshots, proportionally the bullet drop as distance increases was balanced for damage improvement
- Fixed missing bullet impacts on some surfaces
- Fixed players spawning too close to beaches
- Added new crosshairs
- Added some crosshair colors
- Added new character
- Random character selected when we start a game
- Top 10 games now displayed correctly
- Now we can move(but not sprint) when we consume a shield item
- Fall damage only reduces the heal bar now
Map
- New lighting system
- Added Scattered Houses and wood planks paths close to beaches
- Added more Pine Eastern White trees close to O'Sean Harbor, VA Prison and beaches
- New ocean water shader
- Tweaked Characters and Trees Subsurface Scattering
- Smoothed the landscape based on slope
- Fixed St Ana Town double-sided fences + VA Prison railings and doors collisions
- Fixed O'Sean Harbor level design issues
- Fixed O'Sean City rocks distribution issue
- Fixed landscape invisible collisions issues
Optimization & Graphical Settings
- Decreased overall microstutters / FPS spikes by improving optimization policy of some very small POIs (such as survival camps, scattered houses, beachs, etc...)
- Improved Temporal Anti-Aliasing performance and fixed character ghosting issue
- Improved Foliage Shadows optimization
- Disabled collisions for small rocks, rock patchs, stones, etc...
- Completely disabeld shadows in low ShadowQuality
- Fixed Contact Shadows issues at Medium and Hight ShadowsQuality
- Fixed bloom issues in Low PostProcessQuality
AXC Team.