Aloft Patch Notes — February 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
ADJUSTMENTS / BALANCING
Improved audio for the reward platform on Glider Trial islands.
Improved audio while gliding.
Improved the descriptions for the Opal Oculus and Wool & Linen Gliders.
The Glider Stand menu UI is now more consistent.
Glider Patterns & Shapes now have associated names. Appropriate tooltips will now show upon hover.
Tooltips will now appear when hovering the button to enter primary and secondary colours submenus.
Dyes now show their cost even if they have never been discovered.
The colour submenu now has placeholder empty slots to fill the last row.
The colour slots now use the fabric texture overlay for each type of glider.
Dropped glider pouches now show the glider’s correct icon.
Adjusted the Emergency Landing / Gliding Exhaustion bar accuracy.
OPTIMIZATION
Reduced the sub scattering intensity on the players materials to prevent unwanted glow effects when hit by direct, close range lighting.
BUG FIXES
Re-applied fix for the Leviathan music cutting in or out when the Leviathan leaves or enters a cluster.
Fixed an issue where players could clip into the Life Tree basin before healing it.
Fixed the orientation of some Life Tree Meditation Circles.
Fixed an issue where all instances of Spiral Adobe Stairs existing before 0.3.5.14 moved their center of position.
This will apply to all existing worlds.
Fixed an issue where gliding in a cave does not stop the SFX for the Emberstone Oculus.
Fixed an issue where other clients could hear audio from a player’s Emberstone Oculus anywhere in the world.
Fixed an issue where exiting the character menu could cause only the glider to be visible in the main menu.
Fixed an issue where newly-placed Pyrologics would not work for clients while the host is far away.
The vestige structures in Glider Trial islands now play the correct footstep SFX.
Fixed the spawnpoint of several islands to prevent players from appearing inside the ground.
Fixed the collision for vestige puzzle arrow targets to prevent cases where they cannot be hit when placed on certain assets.
Fixed some cases where Crashed Gliders would appear under the ground in certain islands.
This will apply to newly discovered islands only.
Restored missing geometry in some islands with caves.
Fixed several cases of floating assets in several islands.
This will apply to newly discovered islands only.
Fixed several cases of broken puzzles including the Glider Trial island in the Red Cliffs biome.
This will apply to newly discovered islands only.
Fixed several cases where placeholder text appeared instead of localized text.
Fixed instances where the audio for gliding while exhausted played unintentionally.