Updates on AirMech Command's future
AirMech Command News — January 16, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hi everyone, it's been quiet in VR land lately as the team has been focusing on the other AirMech games, AirMech Strike and AirMech Wastelands. We are nearing the completion of AirMech Strike, and focus will shift to be AirMech Wastelands and continuing work on our next unannounced VR game.
Why is this relevent at all? Because shifting focus back to VR means updates for AirMech Command are coming. We have the new Knuckles controllers and will be adding proper support for them in AirMech Command ahead of their launch.
It's an interesting case because most games work out of the box with the Knuckles, but AirMech Command has some problems because we have specific Vive and Rift support. We change the controls to try and make it work better with the wands or the Touch controllers depending on what you have, where the Knuckles work best just emulating Touch controllers. So we outsmarted outselves a bit.
Updating AirMech Command to the newer version of our custom engine should also bring performance enhancements as well as bugs and balance fixes. We will also be looking to our AirMech Command playerbase to first help us test out our upcoming (secret) VR project. Follow this group so you don't miss updates on that!
Below are links to the other AirMech games for reference. Would there be interested in bringing something with a much larger campaign like AirMech Wastelands to VR? We've discussed it internally, concerned about how much text and fine details from the RPG side of it could be done.
http://store.steampowered.com/app/595770/AirMech_Wastelands/
http://store.steampowered.com/app/206500/AirMech_Strike/