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5.816 Sync And Time
June 13, 2026by x-4000 (Chris McElligott-Park)
GamePatchNote Digest
AI War 2 News — June 13, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Full release notes here.
A few player-requested tweaks, including one to multiplayer.
5.816 Changelog
- Fixed an issue where force-sync was partially broken; when a full-sync was happening in multiplayer, the host was not properly pausing and waiting for the client to catch up. This caused issues since the client takes a couple of seconds to fix this. This would then lead to clients being perpetually 2.0 to 2.1 seconds behind the host, rather than the two being together. This fix makes it now work like the game does on initial client join, which should resolve this issue and keep clients and hosts at the same time link.
- Fixed a few spots where hacking points were being shown as a decimal when they were not functionally a decimal ever in those spots.
- The science sidebar and fleet management sidebar popout now both show strength values a bit more nicely. Essentially, it makes it so that if they are very small, they show more decimal information. And then if they get to 1000 or above, they stop showing decimals at all. There was some rounding happening before that was showing empty decimals when it should have shown something more specific or nothing at all, depending.
Heart of the Machine 1.0 Is Out Now!
https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/667242081733836806
https://store.steampowered.com/app/2001070/Heart_of_the_Machine/