GamePatchNote Digest
Aether Patch Notes — March 24, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
With this update, the leveling up system has been revamped to provide a unique experience in each run. In addition, new passives have been incorporated for each element, along with the introduction of dual elemental passives and elemental switching. Moreover, we have introduced monster elemental affinity and weaknesses, among other significant enhancements.
Changes:
- The leveling up system has been reworked to be elemental restricted.
- New passives have been added for all elements and certain combinations of elements.
- The level restriction on skills has been removed.
- After unlocking 3 skills in an element, no further skills will be presented.
- Elemental monsters now exhibit resistance and vulnerability to specific elements, prompting strategic element selection.
- Players will now become temporarily invisible upon entering a new zone or using a portal to prevent immediate attacks.
- A new NPC, Lady Aria of Valoria, has been introduced in the resting zone, with more NPCs to be added in the future.
Balance Changes:
- Players are now limited to 1 divine relic.
- Bosses have been bolstered and are more resilient across the board.
- Minor adjustments have been made to skills.
- Piercing abilities now have a limited number of pierces.
Bug Fixes:
- Addressed a crashing issue related to how hit-boxes were handled.
- Resolved a bug where the score did not display properly at the end of the run.
- Fixed a bug that allowed for skill duplication.
- Rectified a bug causing multi shots to spread out, making aiming more challenging.