Elemental and Skills Enhancments - Patch 0.3.1 Preview
Aether Patch Notes — March 16, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Exciting Changes Coming in the Next Update
In the upcoming update, we are introducing major changes aimed at addressing the current linear feel of leveling into an element and the lack of uniqueness in each element's playstyle. To enhance the gaming experience, the following changes will be implemented:
Changes:
- Players will now choose a single element at the beginning of the game.
- Unlocking skills outside of the chosen element will no longer be possible.
- A second element can be unlocked during gameplay.
- Players will have the ability to switch between their two elements during combat.
- Each element will now provide access to three unique skills in addition to a basic skill.
- New passive skills will be introduced.
- Hybrid skills and passives will be available, requiring a specific combination of elements.
- Monsters will now have elemental affinities, resulting in varying levels of damage based on the element used against them.
These changes will allow players to experiment with different elemental combinations and create diverse builds. The ability to switch between elements during combat will enable players to adapt to different types of monsters and utilize various elemental synergies, such as freezing or electrocuting adversaries.
With these updates, we aim to provide a more engaging and dynamic gameplay experience, offering players a wider array of strategic possibilities.