A=B Patch Notes — October 4, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The more test cases, the better:
---
I've finished the second round of level design and I don't think there will be a third round.
A few levels might be tweaked but everything looks fine at the moment.
The game will introduce three more keywords (2 in chapter 3 and 1 in chapter 4), and consist of 45 levels.
To-do list:
1. Edge case test We decided to test every possible test case instead.
2. English translation for chapter 3 and later Done.
3. Minimal challenge for chapter 3 and later. It's almost done. Some of them can still be improved.
4. A story about how A=B and Pangu Project is created
5. User manual (pdf), and user manual for Pangu Project
6. Hotkeys and mouse wheel support
7. Achievements
8. Steam workshop
9. Sound effect (Don't expect more sound effects than Understand)
10. Minor UI tweak
The game will enter early access after step 7.
In late October or early November, I hope so.
Early access should last for a month if everything goes well.
---
And, the future:
Understand will get an update after A=B's full release.
I have a few ideas for a new chapter, but I'm not sure if it would work.
At least there will be an update for extra save slots.
Depending on if Pangu Project is well received, our next game will be a dice game or a puzzle game.
---
Fun fact:
A=B is Artless Games' first game with save slots, and some kind of artwork (background for the minigame).
It takes five years to make this happen.
---
Edit:
I just come up with a new idea.
There will be the third round of development.
Everything in the schedule might be delayed for a month. (maybe less)