Shadows of Doubt V41.04 - Patch Notes
Shadows of Doubt News — November 3, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello detectives!
We have a brand new update for you all with a bunch of fixes. Check out the specifics below;
Revamped camera image saving system; photographs you take in game now should be completely accurate when you load save games as we have switched to a system that saves image data to disk.
Fixes
Fixed: Crime scene tape appearance is now represented properly in CCTV images.
Fixed: Player is now visible again when crouched during actor sighting check.
Fixed: Player collider sizes could not set correctly when switching between rat/non-rat modes (could result in weird crouched movement).
Fixed: CCTV did not capture the state of some doors correctly.
Fixed: Bug with security laser systems not being able to detect citizens/player as well as they should.
Fixed: Spawned-in sentry guns while alarm triggered could appear inactive when they should be active.
Fixed: Doors that could contain physics objects now animate in the Fixed Update loop to avoid physics oddities.
Fixed: Some cases of z-fighting on bannisters.
Fixed: Fixed a comparison bug when trash wasn't being seen as trash.
Fixed: Top level bribe for looking around now always works but costs for bribes have been raised & previous bribe chances tweaked to be a little harder.
Fixed: Multiple active guest passes did not display multiple status icons.
Fixed: Small visual glitch where status effect progress bars did not match the width of their parent graphic.
Fixed: Repositioning now works when stuck within a food truck.
Fixed: Can no longer lose click context while building renaming.
Fixed: Building names are now immediately reflected in the input field when editing cities.
Fixed: Small chance of citizens teleporting up staircases while running up them.
Fixed: A Unity engine security vulnerability issue (affected all Unity games since 2017 and has recently been fixed by Unity).
Fixed: Unresponsive camera movement when using a gamepad to navigate in the city editor.