Mech Merc Company Patch Notes — June 25, 2022
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Edit: Development has resumed on the project. My promise is that I will be dedicating at least 2 full days a week to development on MMC, in addition to development input from community developers.
Further details here: https://store.steampowered.com/news/app/984610/view/3350130288820916054
Original Post:
The development is officially on hold while I try to build up funds for restarting the project.
I had started this as a hobby project because I had missed the old Mechwarrior 2/3 gameplay, and I wanted to see if I could make something comparable. I got caught up in the controversies involving Mechwarrior 5, and decided to go forward creating an old school alternative.
I had hoped that the money I got from early access would be enough to hire artists, which in turn would allow for the creation of distinctive visual styles. The reality is that the game never made remotely enough to even consider such a possibility.
While I am capable of creating high quality mechanics; without high quality presentation the game will not be able to appeal to enough people to be viable. This is why I believe that it is in the projects best interest to build up funds before returning to development.