GamePatchNote Digest
Soda Dungeon 2 Patch Notes — December 14, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
note: we bumped the version number due to an internal conflict, there is no version 1.0.7
- Added the Adventure Log upgrade. Use it to see what level your party members were defeated at, and why
- Added Korean game text
- Added the "Vacation" skin for the Dark Lord
- Added the Slow Stone as a crafting recipe available after level 1500. Use it to force fast characters into a normal turn progression
- When running a team with Item Find >= 100, it will now only be applied toward Legendary item rolls
- Every 15 points of ore find will now result in a +1% chance to "bump" the quality of mineshaft ore to the next level. Currently excludes naturally spawning ore and transmuted ore.
- The prospector skill has been reduced from +15 to +12 ore find. The geode has been reduced from +10 to +8 ore find
- The Essence Reaver will now give +15% essence when defeating an enemy holding essence
- Raised the position of status indicators in battle so that status effects for the 6th party member are no longer hidden
- Fixed an issue where the game can't exit when chef is the only remaining party because he will continue to attack by himself
- The Miner will now only attempt to transmute valid targets when autocombat is on
- Fixed an issue where the Huntress did not negate cooldown for the Blademaster's Stun skill
- Fixed an issue where the "Ore Blocker" oddity didn't remove ore from level 7
- Added a "no essence" trigger to compliment "has essence" trigger
- Chef's speed reduced from 151 to 150 to allow the player to decide which fast character they want to go first