Important Announcement + Beta Patch 0.6.2
Grand Guilds Patch Notes — December 21, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
A couple of weeks ago, we got hit by a strong typhoon here in the Philippines. While everyone in the team is alive and safe, most of us didn’t have electricity and internet for almost 2 whole weeks. Because of this, we’ll need to move the release date once again.
We’ve introduced a lot of new gameplay features and story content for the past couple of months. With the end of the year fast approaching, it’s been a very busy and exciting time for Grand Guilds. However, we do realize that we do not have enough time left to bring the game to an entirely polished state. So we’re moving the release date for Steam, Utomik, and other PC platforms to March 12, 2020. Nintendo Switch release date is still TBD.
I know this is not good news for the people who are highly anticipating the game, but I do believe that this is the right decision. The last thing we want to do is release an unpolished and buggy game. We want everyone to enjoy the game from the get-go.
Speaking of releases, we just updated the Beta Backers version on Steam. New story content is available along with a dozen new cards. The enemy AI has also been improved, adding new and interesting abilities to their decks.
New Content
- Added Chapter 16 of the main story.
- Added 2 new side quests.
- New enemy type: Purgers.
- New and updated card artworks.
- Added snow themed maps.
Gameplay Changes
- 3 new universal passives for all heroes.
- 2 new Paco skill cards - Hopeless Romantic, Chivalry is Not Dead.
- 4 new Skyla skill cards - Dragon Rounds, Hamstring Grenade, Airburst Flechettes, Blazing Blunderbuss.
- Added several new passives. Some are still experimental.
- Damage numbers are now color coded.
- Healing Herbs can now target adjacent allies.
- Spike Trap increased damage from 100% to 120%.
- Scorching Trap now costs 3 AP and deals 140% damage.
- Added multiple new enemy cards.
Bug Fixes
- Fixed an issue where pushing units would result in the unit going to the corner of the map.
- Addressed an issue regarding gamepad and controller auto detection.
- Fixed a bug related to character locking based on story events.
- Fixed a bug where some passives would not trigger.
- Fixed a bug where single target passives would be triggered by an AoE.
- Updated the stat allocation data table.
- Fixed an issue where one story combat encounter was extremely hard to win.

On behalf of the entire Grand Guilds team, I wish you all a Happy Holidays. Take care, everyone!
Cheers!
- Justin V.