Mist Hunter Patch Notes — December 4, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The release is tomorrow (5th December) is 13.00 p.m. EST.
It's less than a day left before Mist Hunters will be released and we are extremely excited about it!
As the first pieces of feedback begin to trickle in we are trying to adapt it and improve as many things as we can.
A new patch will go live in a couple of hours and it has a few big changes.
First of all, the normal difficulty has become easier. We re-balanced enemies health pools and their damage. The game will be less punishing for the new players. If you wan't more challenge jump to the Hard, but we strongly recommend starting with the normal difficulty.
Secondly, we added visual and audio effects when Mist Hunter takes damage. It should improve the feedback from being attacked, as it wasn't always clear before and led to sudden death.
We also added effects to the death state to smooth out the transition between the game and the death screen.
A window with a few handy tips was added at the begging of the Nexus. This is not an ideal solution, but should help to understand several key mechanics about the game, while we're making a proper tutorial.
Memory prisms drop chance ans quantity have been re-balanced too. You should be seeing them more often and in bigger quantities.
We also updated the demo, so if you haven't check it out it the best time to do it.
Don't forget to wishlist the game and subscribe to the group or our discord.
And please DO share your feedback and thoughts with us. It helps us tremendously.
Thank you,
Flox team