King under the Mountain
Patch notes · News · Live player count
About
A simulation-based settlement-building strategy game set in a fantasy world - build and grow from a humble colony to control of your own kingdom!
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Detailed
King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world. PLEASE NOTE the game is very much in Early Access - a lot of content you might expect to already be in could still be upcoming (see the roadmap) and bugs are to be expected. You should only purchase the game at this stage if you're happy that the game will be unfinished for a while, and in return you can help shape the direction of development by providing feedback (we have an active and feedback review system).The game is based around these central pillars:A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you’ll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.Peaceful expansion – It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an “art farm” style of play.Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world. Note that in the current version, only Dwarves are playable.Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit. This drives the basis of the adventure mode – you put together a party of champions from your settlement’s population, and go off on an adventure to explore another player’s creation. This mode will involve turn-based tactical combat as you explore and battle through another player’s fortress, claiming rare resources that may be difficult or impossible to acquire otherwise. It’s important to note that nothing will be lost by either player in this encounter – you don’t actually “attack” the other player, only a copy of their settlement, and there are benefits to be gained by both parties. Note that the adventure mode is not implemented yet and coming later in development.Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification. In fact, the base game is built as an engine with one base mod applied to it (which modders can look at to see how things work).
Patch Notes & Announcements(58)
MINORKing under the Mountain released as open-source, Mountaincore dev on hold
2023 was a tumultuous year for Mountaincore - we were made to keep the community in the dark by a publisher which ultimately backed out, scrambled to release the game according to the plan that had be
MAJORMountaincore Early Access Release!
Dear King under the Mountain players! If you've missed the updates recently, King under the Mountain has been massively reworked and re-released as Mountaincore! As an owner of King under the Mountain
MINORMountaincore granted to all King under the Mountain owners
Hi everyone, thank you for your patience while we got this resolved with Steam support - all King under the Mountain owners should now have Mountaincore in their library! If you haven't already, I rec
MINORWhat's Next for King under the Mountain
Hi everyone! It’s finally time to talk about what’s going on with us (Rocket Jump Technology) and King under the Mountain. As you might have seen in our previous updates, nearly a year ago we started
MINORHuge news on the future of King under the Mountain
Hi everyone, Sorry it's been so quiet for so long with no news about what's happening with King under the Mountain. It's been brewing for a long time, but I'm absolutely delighted to announce that I'm
MINORTroublshooting patch
This update adds some troubleshooting instructions to help players who are not able to launch the game
MAJORAlpha 8.1.20 patch
This patch upgrades the Java runtime bundled with the game from Java 11 to Java 17. No gameplay changes unfortunately, but this should hopefully fix some issues people have been encountering with the
HOTFIXAlpha 8.1.19 Hotfix
This is a fix for the Java internals problem introduced with the last hotfix
HOTFIXAlpha 8.1.18 Hotfix
Fix for a crash when a fire does not have a location
MAJORAlpha 8.1.17 patch
Fix for a crash when comparing very similar yet differently constructed item
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