It's the big massive 'Bonus' update!
Axe Throw VR Patch Notes — October 2, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings to all you axe throwing superstars!
Great news! Bonus levels are here! Along with bonus levels, there's a whole slew of fixes and rejigs, tweaks and improvements. I'll post a full list below.
Thank you again for all of your suggestions, comments, support and amazing reviews! I can't tell you how excited I am to deliver this update and I hope you enjoy it as much as I do :)
Don't forget to tighten those wrist straps and throw safely (make sure you have a clear space around you and the cat isn't going to get stood on!).
Have fun!
Full list of improvements, fixes and changes:
Fixed bug where the grip was spawning axes weirdly
Added bonus levels
Changed lighting
Adjusted haptic buzz on throw
Added 5 new target types
Tweaked axe weights to make them behave better
Fixed spinning targets that weren't spinning
Tweaked smaller target sizes
Updated game engine to newer 2.9f1 version
Added bonus results dropdown
Tweaked spin speeds on spinning targets
Minor texture changes (floors) in main game scene
Minor texture changes (walls) in menu and credits scenes
Added flickering light effect to wall torches
Re-jigged the lighting in the main scene
Changed level timer from 60 to 40 seconds
Fixed timer not firing timeup event bug
Stopped infinite looping time warning sound
Audio volume changes to time warning and target track sounds
Fixed grip holding
Fixed menu button sometimes not working on left controller on Oculus
Removed bonus display from game over
Added target score to round results
Added target score to game over results
Removed hits and hit bonus graphic from game over results
Fixed hits display on game completion screen
New axe hit target sound effect
Tightened up single target (to stop it swinging so fast)
Properly aligned play areas in all scenes
Added custom background music to the bonus levels (courtesy of the great Eric Matyas at Sound Image).
Added bonus level specific end music