Dissolution Patch Notes — February 8, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone. Apologies for the delays on getting this one live for you. I've been trying to wrangle the annoying "kick on round restart" bug, but have yet to get the best of it. That being said, I fixed a slew of other issues, so test it out and let me know what you think. Check out the full change log below:
-The cap zone for barracks was way too small, fixed now.
-Added a developer only feature that allows customizing the amount of AI drones present in the level and the spawn rate. This will be exposed to average players after more testing.
-Fixed the tilt on the way your player holds the VEC-45.
-Greatly reduced the brightness of the weapon-mounted flashlights.
-Upped the light mapping quality significantly.
-Fixed an issue where the door UI popups didn't appear for two outer doors on L2.
-Fixed a bug where you could pistol whip people through objects.
-Fixed some small geometry errors in the level.
-Replaced quite a few first person animations.
-Fixed a bug where melee attacking drones spawned a blood effect.
-Fixed some of the tilt the M1911 had in the player's hands.
-Fixed a bug that caused the intro splash screens not to play.
-Fixed a bug where getting revived would forgive your TK penalty.