Dissolution Patch Notes — January 25, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone, I hope ya'll have had a good week! Build 0.0.8.5 is now uploaded and ready to roll! This one has quite a lot of tweaks, fixes, and updates to make the game feel like a more solid experience. Also, there is now a defib item issued to every player in team based modes that allows you to revive a dead team-mate. Use them! Check out the change log below:
-Attempted to hide the "Texture Streaming Pool" over limit message.
-Made it so you no longer have to manually rejoin servers after a game ends, it should reconnect players properly.
-Attempted to fix a bug where if the IPDF lose in Assault, the game doesn't actually end.
-Nerfed the drones so they have about 30% less health, 40% worse accuracy, and slightly worse target acquisition times.
-Added a new item to the game that can spawn in the world. Also you spawn with two of them: Defibs. These allow you to revive a fallen comrade in the field of battle. Simply walk within 2 meters of a fallen ally and use the item from your inventory. Remember if you're revived your weapon in hand is dropped, so be sure to pick it up.
-Made another attempt to make the energy weapons useful, also as an added bonus, they now do +80% damage to mechanical adversaries.
-Fixed a bug where the players name tag could stop bullets.
-Changed the behavior of Kamikaze drones, this should cut down on the Allahu Akbar spam.
-Halved the rate at which drones spawn in Assault mode.
-Started players in Assault off with an extra two medkits (total of 4).
-Added a light to the muzzle flash (previously it didn't emit light and was hard to see).
-Fixed a bug that always gave you a full mag for unloading a gun, regardless of how much ammo the weapon actually had.
-IPDF troops in Assault now start with 2 more mags to help deal with the drones.
-Fixed a bug where the player damage protection mult was actually referencing the energy weapons protection variable.