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Build 0.1.4.1 Is Live Now
November 26, 2019by Garage Studios
GamePatchNote Digest
Dissolution News — November 26, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Over the weekend I've uploaded two updates, one was 0.1.4.0 and today I released 0.1.4.1, a hotfix that fixed an issue some people were having where they would spawn without their VEC-45. Check out the full change log below!

Change Log
- Fixed a bug where equipping the VEC-45 or 1911 could cause you to spawn with no weapons.
- Rebalanced the Scorpion and Origin to be more useful, their penetration power and mag sizes have been increased.
- Added MAR-4 bronze skins in
- New feature: lockable servers. Players with 500 or more DFT's, or admins can now lock servers with a password.
- Overhauled the spotting system so it is more easy to spot enemies and you can spot multiple at once. You can also spot through shields now.
- Reworked the way flashbangs detect if you're looking at them or not.
- Fixed the collision box on SS lucidity in the stairs over the vacuum.
- Fixed a bug in Arena where you could spam space by the window and go into zero G.
- Fixed a bug where slow reloading the P1 pistol wouldn't update the ammo counter.
- Removed the objective indicators when you die.
- You now hear your own hurt SFX in the vacuum when you take damage.
- Added in some basic anti cheat to prevent people spawning in weapons.
- Shields no longer stop bots from shooting at you.
- You can no longer spawn in the vacuum in deathmatch.
- Added 45% more energy to the shield regen.
- Burst weapons now reset when you run out of ammo or reload.
- Fixed a bug that caused your shoulder position to change in third person if you crouched or uncrouched.
- If you throw a grenade from inside a vacuum to outside one, or the other way around, the grenade collision now changes properly.
- Increased the recovery time for your player's stamina.
- Players now ragdoll when killed by grenades instead of playing animations.
- Flashbang and smoke grenade detonations should no longer be heard from anywhere in the map.
- Fixed the firemode change sound effect for the P1.