Dungeon Hunter Champions Patch Notes — April 8, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update 6 is here!
Check out these changes and improvements before joining us in defending the realm of Dungeon Hunter Champions! As usual, please allow the Update to reach all your devices before progressing.

Guild Wars
- Fixed an issue that caused the same guilds to be matched against each other multiple times if they were close to each other in the leaderboard.
Guilds
- Added the new Guild Recruitment tab in chat.
-Use this tab to find a new guild or to advertise that your guild is recruiting!
-If you are in a guild you can automatically post your guild information with the touch of a button. - Added in-game notifications and chat messages when someone joins, leaves or gets kicked out from your guilds.
General
- Added "Best Time" to the results screen of several modes so that players can better optimize their party composition for fast runs.
- More accurate online status for friends and guild members
Boss Raids
- Outer Harbinger GOLD drop has been increased to compensate for the difficulty when compared with Steel Widow. Players should not feel that they are missing out on gold when farming Outer Harbinger.
Gear
- Fixed a bug with the Martial set that prevented it from applying its damage boost consistently. As a result, the set will be more powerful.
Buffs:
- Reflect Damage: Increased the ratio of the damage taken that is returned from 10% to 25%.
Champion
- Archangel
-Fixed a bug where Guardian Angel is not cast by the AI. (Dark and Water) - Blademaster
-Changed Dervish Spin Cooldown Reduction mechanic to the way it was before the previous patch. We brought back the fixed value per Champion hit for PvE, but we have kept the percentile value for 5v5. (Light and Water) - Magical Girl
-Fixed a bug with Queen Of Hearts skill where it would be locked after being interrupted. (Dark, Fire and Water) - Naga
-Fixed a bug where Flood wouldn't apply Def Up to allies. (Light & Water) - Skand Warlord
-Fixed a bug where Infinite Gluttony would only give a maximum of 4 stacks of Regeneration instead of 5. (Dark and Water) - Sniper
-Reduced water, light and fire basic attack damage (snipe) by 17%. This champion is still the highest single target damage dealer in the game. - Queen Bee
-Fixed the missing skill up for Bee-bardment (dark and fire) - Vampire Hunter
-Reduce Zealous Pursuit Speed Boost from 50% to 25%. Also affects 5v5 (Nature)
-Fixed bug where Zealous Pursuit Speed Boost wouldn't apply on bosses. (Nature)
MOBA
- Champions Balancing (All stats are calculated at 6-Star, level 60 and Ascended)
- Golem
-Earthquake (Skill 3)
-Damage Reduced
At level 4: ~14%
At leve 15: ~14.5%
-Cooldown increased from 26 to 32. - Gunmage
-Reload: Ice (SKill 2)
-Immobilize duration reduced from 3 to 1 seconds. - Vampire Hunter
-Base Attack reduced from 171 to 153
-Health increments reduced from 503 to 450
-Attack Speed
Base value reduced from 1.7 to 1.5
Increments reduced from 0.075 to 0.066-Zealous Pursuit (Auto Attack)
Damage Reduction
Normal target
At level 1: ~10.5%
At level 15: ~2.5%
Foe Target
At level 1: ~10.5%
At level 15: ~2.5%
Effect Reduction
Maximum distance of passive effect: 30 to 20 meters
Speed Boost : 50% to 25%-Smite the Wicked (Skill 1)
Damage Reduction
At level 1: ~13.9%
At level 15: ~14.4%-Mark of Judgment (Skill 3)
Cooldown increased from 22 to 30.
Damage Reduction
At level 1: ~12.7%
At level 15: ~15.8%
Bug Fixes
- Fixed a bug in Ultimate Blitz that caused the game to crash when queuing the Queen Bee's skills while paused in Tactical Mode.
- General stability improvements and several crash fixes.