UPDATE 0 | Changelist
ULTIMATE HARDBASS DEFENCE Patch Notes — November 26, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Major changes to the network part
The lobby system has been replaced by a "hot" connection to the already created server. Now you can even connect to the game, in which several waves have already passed. Privacy settings are left unchanged, if you do not want other players to connect to your game, then simply select the desired server type.
Also minor issues were fixed and network code was optimized.
Long start game
Game launch has been significantly accelerated.
Fixed the problem of players leaving the game area
Some curious players could find a loophole in the colliders that limit the active playing area.
Changed the spawn points of monsters
Spawn monsters indoors forced players to retreat to the street on the last waves and shoot opponents from afar. Now outside the club no less dangerous than inside.
Fixed physical model of monster attacks
Now the monsters can not push the player outside the game area.
Transfer of money
Added the ability to share money with other players. Use the L button to throw away some money.
Minigun
Fixed a problem with a drop in frame rate when using a minigun.
Dildo cannon
Performance improved.
Sounds
Fixed problem with playing incorrect sounds