World of Myths Patch Notes — June 12, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This is the largest balance patch we have ever done.
We wanted to give a better identity to each mythology and we are happy to say that we believe we achieved it!
We are adding 2 new keywords - Spellmastery for Greek and Bloodthirst:
Spellmastery - Does something the first time you play a spell (and this unit is on the board)
Bloodthirst - Does something the first time it attacks
We did a lot of small changes and updates (yes, shift-click on PC on the deckbuilder is part of that). We have changed the starting workflow, added option to play as a guest, and so on. But you are here for the balance changes so here they are:
Enjoy!
1. Grave Scavenger
Cost increased from 2 to 3
2. Doubtful Monk
Power increased from 2 to 3
3. Cheap Hireling
Old: "Cannot defend."
New: ""
4. Toll Takers
Power increased from 3 to 4
5. Windcaller Griffin
Added Trait "Beast"
6. The Sword of the Rebellion
Cost decreased from 5 to 4
7. Brienne, the Bard
Old: "Gain 2 Power after this unit wins a battle. Lose 1 Power after this unit loses a battle."
New: "Gain 3 Power after this unit wins a battle"
8. Watchful Lamassu
Power increased from 1 to 2
Endurance increased from 1 to 2
9. Shamash's Judgment
Cost increased from 3 to 4
10. Ninurta's Teachings
Cost decreased from 5 to 4
11. Kobalos
Cost decreased from 6 to 4
Trait changed from "Demon" to "Monster"
Old: "Summon: Target enemy unit loses 1 Endurance."
New: "Has +1 Power for each exhausted enemy unit."
12. Ghost of Plataea
Cost increased from 4 to 5
Old: "Summon: Enemy flank units lose 1 Power."
New: "Summon: Swap the position of the enemy flank units. They lose 1 Power."
13. Priest of the Thunder
Old: "Gain 1 Power when you play a Curse."
New: "Ethereal" "Summon: Put Full of Terrors into your hand."
14. Charon
Cost decreased from 5 to 4
Old: "Summon: Return the top spell from your graveyard to your hand."
New: "Ethereal" "Summon: Return the top spell from your graveyard to your hand."
15. Full of Terrors
Old: "Remove an attacking unit from the battle. It loses 1 Power."
New: "Remove target enemy unit from the battle. It loses 1 Power."
16. Summer Heat
Removed Trait "Curse"
Old: "Exhaust all enemy non-flank units with Power 4 or lower."
New: "Exhaust the weakest and the strongest enemy units."
17. Flanking Centaur
Added Trait "Monster"
Old: "Wing: When this unit wins an attack, exhaust the weakest enemy flank unit."
New: "Wing: While this unit participates in a battle, enemy flank units have -1 Power."
18. Hardened Hoplite
Power increased from 2 to 3
19. Forest Harpy
Added Trait "Monster"
Old: "Deathstare: Exhaust the weakest enemy unit."
New: "Deathstare: Exhaust the strongest enemy unit."
20. Thermopylae Tactics
Old: "Exhaust your strongest unit. Kill target attacking enemy unit."
New: "Kill target enemy attacking flank unit."
21. Cretan Minotaur
Cost decreased from 7 to 6
Old: "After participating in a battle, lose 1 Power."
New: "Can only participate in battles if you have played a spell this turn."
22. Swamp Hydra
Old: "Gain 1 Power when losing Endurance."
New: "When this unit loses Endurance, it gains 2 Power."
23. Achilles
Old: "Rush" "Summon: Give your opponent an Achilles' Heel."
New: "Cannot be targeted by enemy spells or unit abilities. When declared for battle, all friendly Warriors gain 1 Power."
24. Petrifying Medusa
Added Trait "Monster"
Old: "The unit in front cannot attack or defend."
New: "The unit in front of Medusa cannot participate in battle."
25. Helen, the Beauty
Name changed to "Helen of Troy"
26. Heracles
Cost decreased from 8 to 6
Power decreased from 5 to 3
Endurance increased from 2 to 3
Old: "Summon: Kill all non-Warrior units with Power 5 or higher."
New: "When a friendly Monster enters play kill it and gain its Power."
27. Cave Siren
Added Trait "Monster"
Old: "Reinforcement" "Summon: Reset target unit's Power."
New: "Reinforcement" "Summon: Target enemy attacking unit has -10 Power for the battle."
28. Hungering Cyclops
Old: "Can only participate in battles if there is a unit in front."
New: "Can only participate in battles if you have played a spell this turn."
29. Silverback Pegasus
Added Trait "Monster"
Old: "Has +1 Power while adjacent to a Warrior."
New: "Summon: Move target friendly unit to this unit's right."
30. Acropolis Guard
Added Trait "Warrior"
31. Peltast Skirmishers
Old: "Wing: While attacking, the first declared defending unit has -1 Power."
New: "Wing: While attacking, all participating enemy non-flank units have -1 Power."
32. Amphisbaena
Old: "Deathstare: Put 2 Ochendras onto the battlefield."
New: "Deathstare: Friendly Monsters gain 1 Endurance."
33. Ochendra
Is now collectible
Cost increased from 1 to 3
Added Trait "Beast"
Old: "Rush"
New: "Rush" "Deathstare: Exhaust all participating units."
34. Priest of the Acropolis
Old: "Gain 1 Power when you play a unit during defense."
New: "Summon: Put Confusion in the Ranks into your hand."
35. The Three Graeae
Old: "Draw the top Curse from your deck when you play your first Curse each turn."
New: "The first non-Etherial Curse you play each turn returns to your hand with Ethereal."
36. Worshipper of Hecate
Cost increased from 2 to 3
Endurance increased from 1 to 2
Old: "The first Curse you play each turn costs 1 less."
New: "Spellmastery: Return the top Curse from your graveyard to your hand."
37. Aid from Temiscyra
Cost decreased from 5 to 4
Old: "Put a ready Euryhe's Amazons on your left flank. Put a ready Celaneo's Amazons on your right flank."
New: "Draw a Warrior from the deck for each spell you have played this turn."
38. Hypnos
Cost decreased from 8 to 7
39. Nestor, the Fleet Commander
Name changed to "Nestor, the Argonaut"
Power increased from 2 to 3
Old: "Summon: Draw a card for each exhausted enemy unit."
New: "Gain 2 Boon Tokens when you exhaust an enemy unit."
40. Fearless Psiloi
Old: "Summon: Gain 1 Power if played in front of a stronger unit."
New: "Has +1 Power for each friendly unit with Wing."
41. Veteran Strategos
Old: "Summon: Friendly units with Center or Wing gain 1 Power."
New: "Spellmastery: Friendly units with Center or Wing gain 1 Power."
42. Confusion in the Ranks
Cost decreased from 2 to 1
Old: "Target enemy unit swaps positions with the strongest enemy unit."
New: "Move target unit to the left flank."
43. Oracle of Delphi
Power increased from 2 to 3
Old: "Summon: Draw the most expensive spell from your deck."
New: "Spellmastery: Draw the most expensive spell from your deck."
44. Epiales
Power increased from 1 to 2
Trait changed from "Spirit" to "Monster"
45. Stoic Spartan
Cost increased from 5 to 7
Power decreased from 3 to 2
Endurance increased from 2 to 3
Added Trait "Warrior"
Old: "When declared as a defender, remove all enemy units with higher Power from the battle."
New: "Center: When delcared for battle, move your weakest Warrior to the left flank."
46. Celaneo's Amazons
Added Trait "Warrior"
47. "Euryhe's Amazons"
Added Trait "Warrior"
48. Phoebe's Amazons
Added Trait "Warrior"
49. Warrior of Thebes
Old: ""
New: "Wing: Has +1 Power."
50. Helenic Standard Bearer
Cost increased from 2 to 3
Added Trait "Warrior"
Old: "When your left flank unit is exhausted, ready it."
New: "Other friendly Warriors have +1 Power."
51. Zeus' Wrath
Cost increased from 20 to 25
Old: "Ethereal" "Costs 1 less for each Curse you've played this game. Deal 10 damage to target Temple."
New: "Ethereal" "Costs 1 less for each Curse you've played this game. Destroy target Temple."
52. Stand and Fight
Cost increased from 3 to 4
Added Trait "Blessing"
Old: "All friendly units that have a unit in front gain 1 Power."
New: "Target friendly unit gains Power equal to that of its adjacent units. They lose 1 Endurance."
53. Tarantine Cavalry
Cost increased from 3 from 4
Old: "Wing: While attacking, all participating enemy non-flank units have -1 Power."
New: "Wing: Adjacent unit has +2 Power."
54. Unexpected Support
Cost increased from 2 to 3
55. Hidden Supporter
Old: "The unit on the left has +1 Power."
New: "The unit on the left has +2 Power and also participates in all battles, if able."
56. Thessalian Cavalry
Old: "Summon: Gain Rush if played on a flank."
New: "Reinforcement" Summon: Gain Rush if played on the flank."
57. "Kottos"
Cost decreased from 9 to 7
Power decreased from 12 to 4
Endurance increased from 2 to 3
Old: "Cannot defend.\nReady when exhausted. While attacking has -2 Power for each defender."
New: "Adjacent units cannot defend. When this unit attacks, it gains 3 Power."
58. Siege Commander
Is now collectible
Cost increased from 1 to 3
59. Boreal Giant
Power increased from 6 to 7
60. Hagbard, the Raidcaller
Old: "Summon: Put a Fjord Raiders on this card's right."
New: "Bloodthirst: Put 2 Greedy Pillagers on this card's left."
61. Haki, the Raidleader
Old: "Raid: Has +2 Power."
New: "Raid: Has +3 Power."
62. Ratatoskr
Old: "Summon: Each player draws a card."
New: "Deathstare: Gain 3 Boon Tokens."
63. Snowhill Cutthroat
Old: "Cannot be targeted by spells or unit abilities."
New: "Cannot be targeted by enemy spells or unit abilities."
64. Jalai Shaman
Name changed to "Marshland Shaman"
Old: "Summon: Gain 2 Power if the enemy Leader has 5 or less Health."
New: "Bloodthirst: Friendly Dwarves and Giants gain 1 Power."
65. Magma Crusher
Power increased from 4 to 5
66. Olina Mancrusher
Old: "Raid: Has +1 Power." "Summon: The strongest enemy unit loses 1 Power."
New: "Raid: Has +2 Power." "Bloodthirst: The strongest enemy unit loses 1 Power."
67. Elder Blacksmith
Power increased from 1 to 2
Old: "Summon: Target friendly Viking or Dwarf gains 2 Power."
New: "Summon: Target friendly Dwarf or Giant gains 2 Power."
68. Young Bearslayer
Power increased from 2 to 3
Old: ""
New: "Cannot defend."
69. Seductive Huldra
Power increased from 2 to 3
70. Thundering Vikings
Cost decreased from 6 to 5
71. Tempting Svava
Old: "Summon: Draw the weakest Viking from your deck."
New: "Bloodthirst: Put the top Viking with Cost 3 or less from your deck, on your right flank."
72. Shade of Loki
Name changed to "Loki’s Bargain"
Old: "Choose an enemy unit. Adjacent units lose Power equal to the Power of that unit."
New: "Target unit gains 3 Power. Its adjacent units lose 1 Endurance."
73. Fenrir
Power increased from 6 to 7
74. Bergelmir
Cost increased from 8 to 9
Power increased from 3 to 4
Old: "Summon: Target enemy unit loses 2 Power and 1 Endurance."
New: "Summon: Draw the 2 weakest Giants from your deck and reduce their Cost by 2."
75. Axenado
Cost increased from 3 to 4
Old: "Target unit and its adjacent units lose 1 Power."
New: "Kill the weakest friendly unit to kill the weakest enemy unit."
76. Test of Faith
Old: "Friendly attacking units gain 1 Power."
New: "All friendly units gain 1 Power."
77. Shieldmaiden
Power decreased from 2 to 1
Old: "Cannot attack."
New: "Raid: Has +2 Power."
78. Norse Warhound
Old: "Summon: The unit in front loses 1 Power."
New: "Bloodthirst: Gain +1 Power"
79. Alvis, the Hearthunter
Power decreased from 2 to 1
Old: "Summon: Your strongest Temple loses 1 Health."
New: "Gain 1 Power when another friendly Dwarf enters play."
80. Motsognir
Power decreased from 1 to 2
Endurance increased from 2 to 4
Old: "When this unit's Power is increased, gain 1 additional Power."
New: "When you summon a Dwarf gain 1 Power and give that Dwarf +1 Power."
81. Draugr
Cost increased from 2 to 3
Power increased from 1 to 3
Old: "Rush." "When a friendly Viking dies, put this unit onto the battlefield from your hand."
New: "When a friendly Viking dies, put this unit onto the battlefield from your hand and ready it."
82. Fossegrim
Old: "Summon: All units gain 1 Power."
New: "Summon: If you have summoned 2 other units this turn, all friendly units gain 1 Power."
83. Viking Recruit
Power decreased from 1 to 0
84. Houndmaster
Power increased from 0 to 2
Endurance decreased from 3 to 2
Added Trait "Viking"
Old: "When declared for battle, put a participating Hunter Hound onto the battlefield."
New: "When declared for battle, put a participating Hunter Hound on it's right."
85. "Blood Eagle"
Old: "Your strongest unit loses 1 Endurance. Kill the strongest enemy unit with equal or lower Power."
New: "Kill target friendly unit. Put the top unit from your deck with Cost 6 or less on your right flank."
86. Trial by Fire
Old: "All friendly units lose 1 Endurance, then all friendly units gain 2 Power."
New: "Kill target friendly unit. Put the weakest Priest from your deck on the left flank and give it +2 Power."
87. Crush the Weak
Cost increased from 0 to 1
Old: "Kill target unit with 0 Power."
New: "The weakest enemy unit loses 1 Endurance."
88. Gjenganger
Power increased from 2 to 3
89. "Eir, the Benevolent
Cost decreased from 6 to 5
Power increased from 1 to 2
Old: "When a friendly non-Spirit unit dies, put a Fox Fylgja on your left flank."
New: "Your spells cost 1 less."
90. Wolpertinger
Cost decreased from 3 to 2
Power decreased from 2 to 1
91. King Gylfe
Old: "Raid: Units with 2 or less Power cannot defend."
New: "When you summon another Viking, give it Rush."
92. King Geirroth
Added Trait "Viking"
Old: "All friendly units have +1 Power." "Deathstare: All friendly units lose 1 Power."
New: "Bloodthirst: All friendly units gain 1 Power." "Deathstare: All units lose 1 Power."
93. Housecarl
Added Trait "Viking"
Old: "Cannot attack or defend alone."
New: "Raid: Has +1 Power. Cannot attack or defend alone."
94. Hildr, Maiden of Battle
Cost decreased from 8 to 7
Old: "Summon: Put the top strongest unit with Cost 5 or lower from your graveyard onto the battlefield."
New: "Summon: Put the weakest unit from your graveyard on your left flank and give it +2 Power."
95. Axeman of Stamford Bridge
Name changed to "Warpainted Charger"
Power increased from 1 to 2
Endurance decreased from 3 to 2
Added Trait "Viking"
Old: "Cannot attack." "While defending alone, has +2 Power for each attacker."
New: "Has +4 Power while all friendly units are attacking."
96. Veteran Raider
Cost decreased from 7 to 6
Old: "Gain 1 Power when the weakest enemy unit(s) dies."
New: "Raid: Has + 2 Power and gain 1 Boon Token."
97. Inspired Hammerer
Cost increased from 4 to 5
Endurance increased from 2 to 3
Old: "Summon: Gain 2 Power if the Power of the unit on the right is increased."
New: "Has +2 Power while any adjacent unit has its Power increased."
98. Battlefield Smith
Power increased from 0 to 1
99. Priest of the Fallen
Old: "When your strongest unit(s) dies, your remaining strongest unit gains 1 Power."
New: "Deathstare: Your strongest unit gains 2 Power."
100. Sleipnir
Power increased from 3 to 6
Endurance decreased from 2 to 1
Old: "Reduce the Cost to summon your Leader by 2. All friendly units have +1 Power while attacking, if your Leader is on the battlefield."
New: "Summon: Discard the strongest unit from your deck." "Deathstare: Put that unit on your right flank."
101. Ragnar
Power increased from 2 to 4
Endurance decreased from 3 to 2
Old: "Raid: All friendly attacking units have +1 Power."
New: "Raid: Put the top Viking from your deck on the left flank."
102. Dragonbreath Mead
Old: "Set target friendly unit's Power to 4 and Endurance to 1."
New: "Set target friendly unit's Power to 5 and Endurance to 1."
103. Storm the Shores!
Old: "Put 3 Fjord Raiders on the right of target friendly unit."
New: "Put 3 Fjord Raiders on your left flank."
104. Raiding Tactics
Cost increased from 2 to 3
Old: "Friendly units have +1 Power while attacking and -1 Power while defending."
New: "Friendly units have +1 Power while attacking."
105. Yamata no Orochi
Cost decreased from 8 to 6
Power decreased from 6 to 1
Endurance increased from 1 to 3
Old: "Gain 1 Endurance when a friendly unit(s) dies."
New: "When a friendly unit(s) dies, steal 1 Power from the strongest enemy unit."
106. Masashige, the Promised Warrior
Power increased from 4 to 5
107. Vengeance Takeru
Power increased from 3 to 4
Old: "Reinforcement" "Gain 2 Power when you lose a battle as the defender."
New: "Reinforcement" "Steal 1 Power from the strongest enemy unit when you lose a battle as the defender."
108. Gashadokuro
Tier changed from "Epic" to "Rare"
109. Odachi Heroine
Old: "Challenge" "When you summon a Samurai, it gains 1 Endurance."
New: "Challenge" "Bushido: Steal 1 Power from the first defender."
110. The Daimyo's Call
Old: "Draw the weakest Samurai from your deck. Reduce its Cost by 1."
New: "Target a friendly unit to draw the weakest unit with the same Trait. Reduce its Cost by 1."
111. Odachi Squad
Cost decreased from 7 to 6
112. Cherry Tree Kitsune
Power decreased from 2 to 1
113. Shikoku Oni
Cost decreased from 6 to 5
Old: "Has +2 Power while attacking if there is a defender in front of him."
New: "Summon: The strongest enemy unit loses 2 Power and the weakest enemy unit gains 2 Power."
114. Ibaraki Doji
Power increased from 1 to 2
115. Jorogumo
Power decreased from 2 to 1
Old: "Summon: Steal 1 Power from the weakest enemy unit."
New: "Summon: Steal 2 Power from the strongest enemy unit."
116. Juboko
Power increased from 1 to 2
117. Kasa-obake
Old: "Summon: The weakest enemy unit loses 1 Power."
New: "Summon: Steal 1 Power from the weakest enemy unit."
118. "Spear Ashigaru"
Cost increased from 1 to 2
Power increased from 1 to 2
Old: "Center: Has +1 Power."
New: "Bushido: Has +1 Power."
119. Akita Sohei
Old: "Summon: Target friendly Samurai or Ninja gains 2 Power."
New: "Summon: Set the Power of target friendly unit to 3."
120. Seppuku
Cost decreased from 2 to 1
121. Onryo
Power decreased from 2 to 1
Old: "Summon: Target enemy unit loses 1 Power."
New: "Summon: Steal 1 Power from target enemy unit."
122. Amabie
Endurance increased from 1 to 2
Old: "Summon: Draw the top unit with no Trait from your deck."
New: "Summon: Target friendly Spirit or Samurai steals 1 Power from the strongest enemy unit."
123. Bakeneko
Power increased from 2 to 3
Removed Trait "Spirit"
Old: "Summon: Swap Endurance with target friendly unit."
New: "Deathstare: Your strongest unit gains Challenge and 1 Power."
124. Oni no Hanzo
Cost decreased from 8 to 7
125. Otsukimi
Cost increased from 1 to 2
Trait changed from "Blessing" to "Curse"
Old: "Target friendly unit gains 1 Power for each unit with its Trait."
New: "The strongest enemy unit loses 2 Power. If all friendly units have the same Trait, repeat once."
126. Goryo
Power increased from 0 to 2
Endurance decreased from 2 to 1
Old: "Summon: Set this unit's Power to the Power of the top strongest unit in your graveyard."
New: "Summon: Steal 1 Endurance and 2 Power from the unit on the left."
127. Shiro Uneri
Power decreased from 3 to 1
Trait changed from "Dragon" to "Spirit"
Old: "Cannot be targeted by enemy spells or unit abilities. Has -2 Power while there are 3 or more enemy units."
New: "Cannot be targeted by enemy spells or unit abilities. Has +2 Power while attacking, if there is only one defender."
128. Omukade
Old: "Summon: Your Leader and all friendly Temples lose 1 Health."
New: "Summon: All friendly Temples lose 1 Health."
129. Narigama
Power decreased from 4 to 3
Trait changed from "Demon" to "Ninja"
Old: "Summon: Adjacent units lose 1 Power." "Deathstare: All enemy units lose 1 Power."
New: "Summon: Draw the top Priest from your deck." "Deathstare: All enemy units lose 1 Power."
130. Star Pupil
Power increased from 1 to 2
131. Toyotomi, the Unifier
Old: "Summon: Draw 2 of the strongest Samurai from your deck. Give them 1 Power."
New: "Summon: Draw the strongest units with the same Traits as its adjacent units and give them 2 Power."
132. Luck of the Sea
Old: "The weakest unit loses 2 Power and the strongest unit gains 2 Power."
New: "The strongest unit steals 2 Power from the weakest enemy unit."
133. Priest of the Blade
Old: "Deal 1 damage to the strongest enemy Temple when you win an attack with a single attacker."
New: "Summon: Put Seppuku into your hand."
134. Sojobo
Cost decreased from 7 to 6
Old: "Reinforcement", "Rush" "When this unit wins an attack, return it to your hand."
New: "Reinforcement", "Rush" "When this unit wins an attack, return it to your hand and reduce its cost by 1 for each time you have played it."
135. Konoha-Tengu
Old: "Reinforcement" "Gain 1 Power when you summon another Ninja."
New: "Steal 1 Power from the weakest enemy unit when you summon another Ninja."
136. Amefuri Kozo
Old: "Summon: Draw the top unit with a Trait that you don't have on the battlefield."
New: "At the start of your turn, steal 1 Power from the weakest enemy unit."
137. Ningyo
Cost decreased from 5 to 4
Power decreased from 2 to 1
Old: "Summon: Target enemy unit loses 2 Power." "Deathstare: That unit gains 1 Power and 1 Endurance."
New: "Summon: The strongest friendly unit steals 1 Power from the strongest enemy unit."
138. Ninigi-no-Mikoto
Old: "Summon: Set the Power and Endurance of all units to 2."
New: "Summon: Set the Power and Endurance of all enemy units to 2."
139. Reflection of Yata-no-Kagami
Old: "Put a textless, base copy of target unit into your hand and set its Cost to 5."
New: "Put a textless, base copy of target unit into your hand and reduce its Cost by 3."
140. Toyotama-Hime
Cost decreased from 10 to 9
Power increased from 3 to 4
141. Demon King Nobunaga
Added Trait "Demon"
142. Slashing Kamaitachi
Power increased from 2 to 3
143. Drinking Kamaitachi
Old: "Rush" "Deathstare: Your strongest Temple loses 1 Health."
New: "Rush" "Deathstare: Your strongest unit steals 1 Power from the weakest enemy unit."
144. Wise Itako
Old: "Summon: If you control fewer units, draw a card."
New: "Summon: If there is an enemy unit with reduced Power, draw a card."
145. Tsuchigumo
Power increased from 1 to 2
146. Myobu
Endurance increased from 1 to 2
Old: "Adjacent units have +1 Power."
New: "Friendly Spirits have +1 Power."
147. Baku
Power increased from 3 to 5
Old: "Summon: Reset a friendly unit's Power. If that unit's Power increased, gain 2 Power."
New: ""
148. Binbogami
Cost decreased from 9 to 8
Power decreased from 7 to 2
Endurance increased from 2 to 3
Tier changed from "Rare" to "Epic"
Old: "Summon: All other units lose 1 Power."
New: "Summon: Steal 1 Power from all enemy units."
If you are the first person to read this, use this code to claim some packs: taWh0Wo
149. Bushi Ambusher
Name changed to "Bushi Master"
Power increased from 0 to 1
Tier changed from "Common" to "Epic"
Old: "While a friendly unit is atacking alone, it has +1 Power for every defender after the first."
New: "While a friendly unit is atacking alone, it has +1 Power for every defender."
150. Yahui
Cost decreased from 8 to 7
151. White Cadejo
Power increased from 2 to 3
152. Flesh-Eating Lily
Trait changed from "Plant" to "Beast"
153. Bacab of the South
Power increased from 2 to 3
Old: "Your Leader has +1 Power while attacking alone."
New: "Your Leader has +1 Power while attacking."
154. Colel Cab
Added Trait "Beast"
155. Mosstopus
Cost decreased from 5 to 4
Trait changed from "Plant" to "Beast"
Old: "Summon: Give 2 Power to target friendly Beast."
New: "Summon: Give 2 Power to another friendly Beast."
156. Auspicious Omen
Cost decreased from 4 to 3
157. Ahuizotl
Cost decreased from 3 to 2
Power increased from 1 to 2
158. Bloodletting
Old: "Kill target friendly unit to give all friendly Beasts and Demons 1 Power."
New: "Sacrifice target friendly unit to give all friendly Beasts and Demons 1 Power."
159. Aztec Headhunter
Cost decreased from 4 to 3
Old: "Reinforcement" "Summon: Put a Captive Warrior on this card's left."
New: "Summon: Put a Captive Warrior on this card's left."
160. Panther Nagual
Cost decreased from 6 to 5
161. Camazotz, the Night King
Cost decreased from 7 to 6
Power increased from 3 to 4
Old: "At the start of your turn, sacrifice the unit on the left."
New: "Summon: Gain 1 Power for each time you have attacked with your Leader."
162. Chaneque-Elect
Old: "Summon: Draw the weakest Beast from your deck."
New: "Summon: Sacrifice target friendly unit. Draw the top Beast and give it +2 Power."
163. Life for Life
Old: "Sacrifice target friendly unit to set your Leader's current Health to 8."
New: "Sacrifice target friendly unit to set your Leader's current Health to 7."
164. Jaguar Warrior
Cost decreased from 3 to 2
Power increased from 1 to 2
Endurance decreased from 2 to 1
Old: "Tribute: Put a God's Strength into your hand."
New: "Deathstare: Put a God's Stenght into your hand."
165. Priest of the Wind
Cost decreased from 3 to 2
166. Priest of the Web
Cost decreased from 3 to 2
167. Xelhua, the Architect
Cost decreased from 7 to 6
168. Ometeotl
Old: "After the first friendly sacrifice each turn, put an Ometeotl on this card's right and sacrifice it."
New: "Summon: Sacrifice target friendly unit. Reset the Power of all friendly units."
169. Cipactli
Power increased from 1 to 2
170. Eagle Warrior
Old: "Tribute: Put a Falling Eagle into your hand."
New: "Summon: Reset target friendly unit's Power."
171. Anhanga
Old: "Summon: Your weakest Temple loses 3 Health."
New: "Summon: Your weakest Temple loses 2 Health."
172. Augur Bat
Power decreased from 4 to 3
Endurance increased from 1 to 2
Old: "Summon: Draw the strongest Demon from your deck."
New: "Summon: Sacrifice target friendly unit to draw the strongest Demon from your deck."
173. Fervent Follower
Old: "Tribute: The strongest friendly Demon gains 2 Power."
New: "Deathstare: The weakest friendly Demon gains 3 Power."
174. Tata Duende
Power increased from 1 to 2
175. Camahueto
Cost decreased from 8 to 4
Power decreased from 5 to 2
Old: "Summon: All other friendly Beasts gain 1 Power."
New: "Deathstare: Reduce the Cost of all friendly Beasts in hand by 1."
176. Aj K'in
Power increased from 1 to 2
177. Chonchon
Old: "Cannot defend."
New: "Summon: Your Leader loses 1 Health. The strongest enemy unit loses 1 Power."
178. Black Cadejo
Old: "Friendly Beasts have +1 Power while they are attacking."
New: "Friendly Beasts have +1 Power."Leaders
179. Zeus
Old: "Pedestal: When you target a unit with a spell, exhaust that unit."
New: "Pedestal: The first curse you play each turn costs 1 less. When you target an enemy unit with a spell, exhaust it."
180. Amaterasu
Old: "Pedestal: If the first unit with Cost 5 or lower you summon each turn has a unique Trait, it gains 1 Endurance."
New: "Pedestal: When you summon a unit with Cost 5 or lower, that has a unique Trait, it gains 1 Endurance."
181. Athena
Power decreased from 2 to 1
Old: "Pedestal: When you draw a unit with Cost 6 or less, it gains Reinforcement."
New: "Pedestal: Friendly units gain 2 Power and enemy units lose 1 power when moved by your card effects."
182. Freya
Old: "Pedestal: When a friendly unit(s) with 4 or more Power dies, your weakest unit gains 1 Power and 1 Endurance."
New: "Pedestal: When a unit with 5 or more Power dies, give your weakest unit 2 Power."
183. Hachiman
Old: "Pedestal: While you have only one attacking unit, it has +2 Power."
New: "Pedestal: While you have only one attacking or defending unit, it has +2 Power."
184. Poseidon
Old: "Pedestal: When you summon the first 3 or lower Cost unit each turn, exhaust the most expensive enemy unit."
New: "Pedestal: When you summon a unit with Cost 3 or less, exhaust the most expensive enemy unit."
185. Loki
Old: "Pedestal: When you play a spell with Cost 1 or less, put a Wolpertinger with Rush on your left flank."
New: "Pedestal: When you play a spell with Cost 3 or less, put a Wolpertinger with Rush on your left flank."
186. Ares
Old: "Pedestal: At the start of your turn, your left flank unit gains 2 Power. That unit dies if it does not attack this turn."
New: "Pedestal: At the start of your turn, move your right flank unit to the left flank and give it 2 Power."
187. Thor
Old: "Pedestal: The first unit you summon each turn with 3 or less Power gains Rush. If that unit attacks in the same turn, it has -1 Power during the battle."
New: "Pedestal: When you summon a unit with Power 3 or less, it gains Rush. If that unit attacks in the same turn, it has -1 Power during the battle."
188. Susanoo
Old: "Pedestal: After you summon a unit with Cost 2, kill it if you have 3 or fewer units. Then, give your strongest unit 1 Power and 1 Endurance."
New: "Pedestal: After you summon a unit with Cost 2, kill it. Then, give your weakest unit 1 Power and 1 Endurance."
189. Quetzalcoatl
Old: "While attacking, all units have -1 Power."
New: "While attacking, all enemy units have -1 Power."
190. Buluc Chabtan
Old: "Pedestal: Lose 1 Health at the start of your turn. Restore 1 Health when you sacrifice a unit(s). Your attacks deal double damage while Buluc Chabtan is between 5 and 8 Health."
New: "Pedestal: Lose 1 Health at the start of your turn. Restore 1 Health when you sacrifice a unit(s). Your units have +2 Power while Buluc Chabtan is between 5 and 6 Health."
191. "Tezcatlipoca"
Power increased from 1 to 2
Old: "When Tezcatlipoca attacks, put a Captive Warrior on your left flank, then lose 1 Health.\nHas +3 Power for each friendly attacking Captive Warrior."
New: "text": "When Tezcatlipoca attacks, sacrifice all friendly Captive Warriors to get +2 Power for each, then put a Captive Warrior on your left flank."