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Rumble, options changes, and general fixes - 15 September
September 15, 2021by Mark - Acid Nerve
GamePatchNote Digest
Death's Door Patch Notes — September 15, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Upgraded Controller plugin to fix issue with Dualsense controllers and bluetooth.
- Added rumble to supported XInput controllers.
- Added option to menu to disable Native Input for controllers which have issues, some PS Controller drivers work better with this option off.
- Split options menu into sub menus
- Added chromatic aberration toggle to graphics options.
- Added blood toggle in accessibility options.
- Added enemy flashing toggle in accessibility options.
- Added fullscreen flash effects toggle in accessibility options.
- Minor optimisations throughout the game.
- Changed player interpolation methods to give a smoother movement to the crow character.
- Changed interpolations on some other NPCs to give smoother movement.
- Added backup deathplanes to some scenes where in rare instances players could glitch through walls and get out of bounds softlocking the game.
- Added further backup respawns to fix situations where players could get their respawn point set to the scene origin.
- Changed the save file system to write a temporary file before overwriting previous saves, hopefully avoiding any crashes corrupting save files. The game still also stores up to 20 backup saves that can be manually used by a player.
- Improved mouse aiming for heavy attacks so it doesnt follow player movement direction.
- Fixed issue where hammer heavy charge impacts were mis-aligned.
- UI optimisations
- When erasing a save file "No" is now selected by default in the popup window.
- Fixed bug with some endgame content spawning the player at the wrong door in the forest scene.
- Fixed positional sounds on nocturnal avian creatures.
- Increased some timings on the Ice Canyon challenge (still exercise caution).
- Fixed some occasional falling animations at the top of ladders
- Added trowel glow to some scenes where a neighbouring area without a door contains a seed
- Added behaviour fallback to the spear-wielding enemy AI that would sometimes get stuck in an incorrect state
- Separated menu Confirm and Back in key binds so they are no longer assosiated with attacks.