Patch Notes - 0.6.2.3:260530-2055
NEBULOUS: Fleet Command Patch Notes — May 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Spacers,
We hope you've been enjoying the campaign over the last day and a half. There were a few issues that were brought to our attention once the update hit the wider playerbase. This is a quick bugfix patch to resolve some of the most critical ones, as well as a few other very minor things.
Bug Fixes:
- Fixed several memory leaks.
- Fixed Lamplight minor asteroids having no colliders.
- Fixed tutorial 3-1 not advancing past the launch of the skiff.
- Fixed disconnected players not timing out and clogging up dedicated server lobby slots.
- Fixed a disconnect when another disconnected player's ships were transferred to you.
- Fixed being unable to save a campaign in the campaign editor if any of the ship templates had no mod array recorded.
- Fixed NullReferenceException when loading a save file which had skiffs with an active search wreck order.
- Fixed mod download prompt not appearing in skirmish lobbies.
- Fixed fleet and ship/craft/missile template files having their required mods array cleared. Some fleets that use mods may need to be re-saved in the fleet editor so mods are reported correctly in multiplayer.
- Fixed skirmish scenario point scores accumulating at half the rate they should (every 20 seconds instead of every 10).
- Fixed graphical error on the SDM-1 schematic.
- Fixed a dialog line being incorrectly split in Glimmering Reach.
- Fixed issuing a ROL or HDG order to an immobilized ship changing the movement icon even though the ship was still immobile.
See you in the battlespace,
- The NEBULOUS Team