Dehumanized
Patch notes · News · Live player count
About
DeHumanized is a Roguelite sidescroller action shooter inspired by Metroid and Binding of Isaac.The world runs on physical rules with elements interacted subtly with each other. To survive you have to take strength from beasts, and learn rules how the world works.
Media Gallery(13)
Patch Notes & Announcements(51)
MAJOR08.26 Release Notes
1. Optimized Bullet Props magzine capacity and damage 2. Added countdown display for summoned units 3. Optimized some UIs, simplified menus 4. Optimized Popups for props and levelups 5. Optimized coll
MAJOR08.25 Release Notes
1. Optimized Some Prop Icon display 2. Optimized feedback for some enemies 3. Changed some properties for props 4. Optimized UIs 5. Fixed a camera shaking bug 6. Optimized some chambers
MAJOR08.24 Release Notes
1. Bullet Props changed from timeout to magzine count 2. Adjusted NPC dialogs 3. Fixed a few spelling error 4. Optimized UIs 5. Added hint info into minimap interface 6. Fixed some physics bug 7. Perf
MAJOR08.23 Release Note
1: Optimized some monster AI 2: Rebuilt bullet tracks to provide more variance 3: Balancing game difficulties due to new bullet frequencies 4: Optimized sound effects 5: Fixed a prop overlap timing bu
MAJOR08.22 Release Note
1: Bullets won’t go through walls. Though this might affect some levels, we decided this is better for overall game experience. 2: Bullets now have greater variance, so air enemies would be easier to
MAJOR08.21 Release Notes
1: Added new moves for Ice Bat 2: Optimized some bullet trajectories 3: Optimized some chambers 4: Optimized some sound effects 5:Adjusted basic shooting frequency, disabled shoot while running
MAJOR08.20 Release Notes
1: Adjusted Ice Resistance for Ice Bat 2: Optimized damage feedback for Scarecrows 3: Adjusted dropping rate for some props 4: Adjusted animations for Treasure Piggys when being lifted 5: Adjusted lay
MAJOR08.19 Release Notes
1: Optimized feedback for shooting 2: Optimized behavior for Summoned beasts 3: Fixed some config errors for Bee Queen 3: Optimized behavior of some enemies
MAJOR08.18 Release Notes
1: Optimized sound effects for some enemies 2: Optimized the attacking interval of some enemies 3: Optimized motion patterns of some enemies 4: Optimized some chambers
MAJOR08.17 Release Notes
1: Optimized behavior of some enemies 2: Optimized some sound effects 3: Optimized the negative effects of some props 4: Optimized some chambers 5: Adjusted the sound effect of ice bat's ice breath
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