Ding Dong XL Patch Notes — July 21, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch Notes:
-Fixed, resolved, and improved a variety of effects and code based on improvements I made for the upcoming Ding Dong VR version.
-Fixed Enemy07 not correctly slowing down during time stop.
-Improved the ++ point power up effect.
-Improved the time stop power up effect to make it easier to know when its running out.
-The points text will now flash briefly every time your points change.
-There is a new slight graphical effect on the edges of the screen that makes gaining a point even more satisfying.
-Modified various explosions to be more efficient and look cooler.
-Resolved a lag spike on first play that was being caused by the save system.
-Resolved some issues with incorrect tutorial icons
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying my games, make sure to leave brief Steam Reviews and let others know to check them out, this is incredibly helpful for us small developers to get discovered by more players. :)
Adam Nickerson
Follow Nickervision Studios on Steam
If you happen to have a VR headset (Rift, Vive, or Mixed Reality) I have my first Virtual Reality game coming to Steam on August 3rd. It was a totally new learning experience for me and I think it turned out really cool to play in 3D with things popping out at you. Make sure to add it to your wishlist if you're interested.
https://store.steampowered.com/app/897690/Ding_Dong_VR/