Session: Skate Sim Patch Notes — May 7, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

COMMENTS FROM THE STUDIO
There’s nothing better than loading into a spot and spending hours battling a trick to get that perfect clip, but what's a video part without some B-roll of running onto the board.
One thing that has always been missing in Session was a smooth transition from off board to on board. With this latest update, we’ve added the much anticipated THROWDOWN animations (and yes, we’ve also added a PICK UP animation).

Along side the throwdown animations, we’ve added some QOL improvements and bug fixes for more responsive gameplay, smoother landings, improved pedestrian behavior, better grind tracking on kinked rails, and much more to help keep you locked into the flow.
Bug Fixes
DIY objects no longer share the same name.
All DIY object thumbnails now properly match their objects.
Fixed directional flip speed when using Front / Back Foot inputs.
Fixed a crash when opening an empty replay.
Fixed front heel bounce when pushing switch.
Fixed crouching that could occur while in Casper.
Fixed loss of speed when landing after a boned ollie.
Fixed instances where skater orientation could become incorrect in air (landing near rails or pedestrians).
Fixed bounce on Manuals.
Fixed daily challenges displaying incorrect data in descriptions.
Fixed Bone Ollie float away / double jump issue.
Fixed huge pop when performing Fakie Hardflips.
Fixed FPS being locked to monitor refresh rate when gameplay FPS was set differently while V-Sync was enabled.
Fixed players entering grinds unintentionally when landing on ledges at high speed.
Gameplay Improvements / Quality of Life
“Go LONG! Frontside!” Daily Challenge now requires a 180 instead of a 360.
Improved pedestrian behavior with faster movement and better run-away rechecks.
Improved overall performance when pedestrians are enabled.
Removed the trash pile at the bottom of Dane’s Rail in Philly.
Improved grind tracking for 50-50s on kinked rails.
Tweaked pop direction on very steep slopes, so players don’t launch too far from quarter pipes.
Adjusted catch timings for Darkslides.
Adjusted catch timings for Casper Slides.
Adjusted velocity when landing in manuals.
Players now carry more speed overall when landing.
As always, thank you to everyone continuing to skate, share clips, report bugs, and push Session forward with us. Every update is shaped by the community and the countless hours you spend throwing down at your favorite spots.
Now get out there and stack clips!
Peace,
The crea-ture team

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