Another little big patch that is further polishing up the open beta version. Getting close now to the main release!
Let us know of any issues you run into! We'll address those asap.
Cheers!
Gameplay
- Cornering steering behavior analysis now switched sportiness and drivability points
- Fixed active wings doubling downforce instead of drag when in brake mode
- Increased effect of brake quality on brake fade
- Implemented gearbox torque strength factor for longitudinal vs. transverse
- Tweaked drivability, sportiness, and offroad grip test stats
- Fixed current downforce not factoring into rolling over check
- Reworked of drivability and sportiness cornering evaluation, switched D & S targets
- Tweaked strength of terminal oversteer drivability penalty
- Changed Offroad power-to-weight progression
- Tweaked balance of Offroad base stats
- Tweaked Offroad grip test divider
- Tweaked Utility base value strength
- Tweaked Drivability base value strength
- Tweaked Safety positive quality impact / progression
UI Fixes & Improvements
- Fixed missing country techpool data in markets tab UI
- Fixed 4-way graph mode on dyno not updating flow and stress bench
- Fixed issue with brake warnings appearing when they shouldn't
- Fixed sales data breakdown not pulling car data anymore
- Improved sandbox company management UI to better show techpool
- Tire profile is now rounded normally instead of always being rounded up
- Fixed doubled up reliability note in demographic tooltip
Campaign & AI
- Added news item to appear with a list of trims that don't pass emissions
- Car engineering screen shows wrong background color for reliability
- Fixed issue with desirability calcs in connection with region unlocks
- Fixed engineering panel in campaign showing driver assists as 0 ET
- Further improvements to AI car generation
- Increased AI company demographics markups
- Fixed AI being able to select invalid trim bodies for the current engine setup
- Changed naming convention of AI cars to make it easier to identify them
BeamNG Exporter
- Fixed carbon fiber material exporting with a broken diffuse texture
- Fixed rotated exhaust tips colliders being backwards on one side in beam
- Fixed single exhaust cars are making 2 smoke streams in beam
- Fixed exhaust tips needing ExhaustExit socket to direct smoke/fire in the correct direction
- Fixed incorrect placement of brake calipers
- Separated brake discs from rim meshes
- Fixed crash on mesh duplication
- Improved JBeam formatting
- Further overhaul of tyre parameter exports for better driving feel
Let us know of any issues you run into! We'll address those asap.
Cheers!