NavalArt Patch Notes — May 26, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
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New: Added a settings option allowing players to use Mod parts containing unreadable meshes (i.e., Mod parts where Unity's "Read/Write" is not enabled. Note: Forcing these mods to enable can cause rendering errors in battles and black screens in Ray Tracing mode).
New: Career Editor: Added an option to configure ship license rewards to remain hidden until they are unlocked.
Adjustment: Improved the UI display format for ship license requirements in the Career Mode procurement screen.
Adjustment: Ramming friendly/teammate ships will no longer leave collision marks (decals).
Fix: An issue where text modifications were not saved when saving a campaign level.
Fix: An issue in Multiplayer Level Mode where players with slower load times would appear in incorrect positions from the perspective of other players.
Fix: Made another attempt to fix the inaccurate turret firing arc detection (This is not fully resolved yet; we are still actively working on a complete fix).
Fix: An issue where turret firing arc detection was incorrect due to initialization timing (sequence) errors.