Patch Note – November 4th
Endless World Idle RPG Patch Notes — November 3, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The server will be down for maintenance on Nov. 4th around 1 am PDT (8 am GMT and 11 am MSK). We will send you 30 coupons as the compensation afterwards.
What’s New:
1. New Content
- Add new floors to level 8013.
- Halloween Daily Task and Pumpkins will disappear after the maintenance
- Unlock ranking mode for Old Era:
When players finished Nightmare mode, ranking mode will be released, which is similar to Ancient Boss but permanent.
Players in the certain level range will be able to show up on each leaderboard to finish new Achievement Wall targets and therefore unlock new Avatars.





2.Function Optimization
- Optimize the function loading process in Energy Save mode. Now Energy Save Mode will no longer loading anything related with main view to reduce possible CPU/GPU usage.
- Optimize the details for chat rules & chat ban mails to make it more clear
- Optimize the Use page for Random Skillbooks and Specify Skillbooks to make it available for input a specific number of skillbooks to use
3.Mercenary Balance
- Optimize Ongar’s skills: Wind Rhythm & Sword Rhythm

Wind Rhythm:
Blink in front of the furthest enemy and deal Wind Damage equal to 714% Attack Power to the target.
Changes to:
Blink in front of the furthest enemy and deal Wind Damage equal to 857% Attack Power to the target.
Sword Rhythm:
Sprint around the current target and strike it 5 times, each time dealing Wind Damage equal to 319% Attack Power, and paralyzing it for 5 sec. Dealing 35% more Damage if the target is stunned.
Changes to:
Sprint around the current target and strike it 5 times, each time dealing Wind Damage equal to 319% Attack Power, and paralyzing it for 5 sec. Dealing 50% more Damage if the target is stunned.
- Optimize Ophelia’s skills: Rosy Dash & Extravaganza

Rosy Dash:
Blink in front of the furthest enemy and deal Wind Damage equal to 486% Attack Power to all the nearby enemies.
Changes to:
Blink in front of the furthest enemy and deal Wind Damage equal to 583% Attack Power to all the nearby enemies.
Extravaganza:
Strike the current target 7 times, each time dealing Wind Damage equal to 282% Attack Power, and stunning the target for 3 sec.(the stunning cannot stack for strikes, but refreshes the duration) Dealing 35% more Damage if the target is paralyzed.
Changes to:
Strike the current target 7 times, each time dealing Wind Damage equal to 310% Attack Power, and stunning the target for 3 sec. (The stunning cannot stack for strikes, but refreshes the duration) Dealing 50% more Damage if the target is paralyzed.
4.Bug Fix
- Fix the issue that the initial position of newly gained rewards isn’t displayed in the middle of the screen for some platforms
- Greatly improved the display of health bar for bosses to reduce the probability of health bar display error when Auto Boss mechanic is on
- Changed the logic of triggering fights to reduce the probability of players having two types of battle at the same time.
If you have any thought or question about the game, please join us on discord to let us know.
https://discord.gg/yqnWAgm
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https://store.steampowered.com/app/840260/Endless_World_Idle_RPG