GamePatchNote Digest
Signal Simulator News — December 27, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Fix:
- When using the VHS, the game starts filling the log file with thousands of unnecessary logs.
- Vegetation scale in distance
Optimizations:
In the old version the monitor antennas, planets when you detect signals and other animated monitor images were rendered in realtime as textures increasing the CPU usage. I have started to prerender some of the animations as separate textures, removing the camera rendering. The downside of this is a little more Ram usage and loading time, but this will decrease the CPU usage. In the next few weeks expect updates that will replace the old system.